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November 7th, 2010, 08:41 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by Zeldor
I plan to be here forever. I sometime wish I was less efficient, so I could just join another game. But my survival skills are just stronger than me and I can't just give up without fight.
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Understood - and I'm not surprised to hear that. And actually everyone has done a good job in that area. Aside from myself, everyone has been fighting for quite a while and no one has given up.
Quote:
Originally Posted by Zeldor
I really should have been killed like 20 turns ago. Just compare size, gem income etc of me and my enemies.
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To me that only indicates that the anti-Arco alliance needs more members. Sign up now before it's too late and Arco's won!
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November 8th, 2010, 06:36 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
V,
Could you postpone for 6 hrs? Tough day.
-ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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November 8th, 2010, 06:51 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Done. Actually, I was going to need some more time as well. I added 12 hours to the clock.
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November 11th, 2010, 02:31 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Another extension? Really? When was the last time there was a turn that wasn't extended?
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November 13th, 2010, 03:41 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I just sent in my turn and noticed there's still two turns missing. I won't be at the computer around hosting time so I'm adding some time to the clock as a precaution.
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November 17th, 2010, 02:23 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Add me 12h to the timer
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November 17th, 2010, 04:17 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Done (I was actually going to need a few hours extra time myself).
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November 20th, 2010, 08:56 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Give me like 8h more, it will be few h till I get to my computer with dominions.
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November 20th, 2010, 10:23 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Hey Ermor, rather than massing at my border, try attacking someone who either (1) could actually win the game. If you do attack me, well, lets just say your lack of research is showing. It'll be painful, and I doubt 500 troops will last very long.
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November 20th, 2010, 01:46 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Zeldor, I just got back to the computer. Looks like you managed to get in your turn, though?
Btw, you completely fooled me at your cap. I was expecting a strong defense and now I'm kicking myself for just sending in a scout to take a look.
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