.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #131  
Old April 16th, 2001, 08:36 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Intergalactic Civil War !!??

Well couldn't you at least tell the AI to attack the system capital?
Reply With Quote
  #132  
Old April 16th, 2001, 10:28 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Intergalactic Civil War !!??

quote:
Originally posted by chewy027:
Well couldn't you at least tell the AI to attack the system capital?


No... this would require some pretty complex enhancements to the AI. It seems like the AI only sends its attack fleets to contested systems with(without?) enemy colonies in them. These systems become contested systems because they are adjacent to other AI systems. I don't think the AI knows how to attack enemy systems that aren't contested. In fact, I've seen AI empires send ships *through* my system to get to some mustering point without stopping to attack completely undefended planets.

Before you tell the AI to attack a system far removed from its borders, a logical first step would be to teach it to attack nearby enemy systems that aren't yet claimed/contested. Once you do that, then you can think about teaching it to assign them different values and attack the ones that are worth more strategically. After that, you could think about teaching the AI to use resupply ships/bases to explore a level further (in terms of warp points) and assign strategic values to those systems as well. Eventually, you might be able to show the AI how to assign a strategic value to every enemy system and determine which enemy should receive the brunt of the attack based upon strategic value. Then, and only then, you might be able to tell the AI that the capital has a very great value. Even still, it would be somewhat complicated telling the AI that one enemy homeworld four defended warp points away is a better target than a mineral rich system belonging to the same or a different enemy just one undefended warp jump away.

Hope that helps you understand where I'm coming from.
Reply With Quote
  #133  
Old April 16th, 2001, 11:33 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Intergalactic Civil War !!??

quote:
Originally posted by raynor:
No... this would require some pretty complex enhancements to the AI. It seems like the AI only sends its attack fleets to contested systems with(without?) enemy colonies in them. These systems become contested systems because they are adjacent to other AI systems. I don't think the AI knows how to attack enemy systems that aren't contested. In fact, I've seen AI empires send ships *through* my system to get to some mustering point without stopping to attack completely undefended planets.

Before you tell the AI to attack a system far removed from its borders, a logical first step would be to teach it to attack nearby enemy systems that aren't yet claimed/contested. Once you do that, then you can think about teaching it to assign them different values and attack the ones that are worth more strategically. After that, you could think about teaching the AI to use resupply ships/bases to explore a level further (in terms of warp points) and assign strategic values to those systems as well. Eventually, you might be able to show the AI how to assign a strategic value to every enemy system and determine which enemy should receive the brunt of the attack based upon strategic value. Then, and only then, you might be able to tell the AI that the capital has a very great value. Even still, it would be somewhat complicated telling the AI that one enemy homeworld four defended warp points away is a better target than a mineral rich system belonging to the same or a different enemy just one undefended warp jump away.

Hope that helps you understand where I'm coming from.



And after doing all that Aaron would probably win a Nobel price.
Reply With Quote
  #134  
Old April 17th, 2001, 04:45 AM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Intergalactic Civil War !!??

OK I see your point. So obviously a patch possibility is ruled out. But what about an expansion? Would this be feasible for that?
Reply With Quote
  #135  
Old April 17th, 2001, 07:17 AM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: Intergalactic Civil War !!??

Personally, I don't see why losing a Homeworld is likly to start a civil war! Ok, happiness might drop... and the nation would either be demoralized or Pi$$ed off... either way they would do it as a whole. Maybe I'm missing something, but just because civ did it... dosen't mean that it was right/realistic. If you want some special event for a conquered Homeword, the the AI should immediatly check to see if it surrenders... otherwise it's anger should go through the roof!
Reply With Quote
  #136  
Old April 17th, 2001, 06:47 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Intergalactic Civil War !!??

OK Trachmyr. I could see your point if your talking about a civilized nation. But lets take an African country for example. If ther seat of govt would be destroyed suddenly, who knows how many rebel Groups would pop up and try to claim control. Now take that concept and put it in space. If a center of govt 20 million lightyears away is destroyed don't you think the outlying colonies or even the core worlds would have rebelling factions that arise? In my opinion tht is the way it would be. They'd want to break off and start their own empire. And the more planets that join them the better chance they have. Thus a civil war would break out.

Thoughts?
Reply With Quote
  #137  
Old April 17th, 2001, 07:01 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Intergalactic Civil War !!??

Please excuse me if this has been suggested before but this thread is getting real long and I'm getting lazy in my old age.
Perhaps there should be an intermediate step before civil war, a period of civil disorder. If the conditions for civil war are met then all of a specific systems planets begin to riot. If after a random period of time, say sometime between 1 and 2 years, the rioting isn't stopped then the system rebels. If this could be implemented then at least you would have some warning of a rebellion.
If possible all positive happiness modifiers should be negated during the civil disobedience time except those caused by troops and ships.
Reply With Quote
  #138  
Old April 17th, 2001, 07:50 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Intergalactic Civil War !!??

I like it but maybe instead of 1 to 2 years have it as 5 turns or .5 years. Even so if the Homeworld is captured or destroyed there would be immediate war. But that could work for the happiness trigger.
Reply With Quote
  #139  
Old April 17th, 2001, 08:39 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Intergalactic Civil War !!??

quote:
Originally posted by chewy027:
OK Trachmyr. I could see your point if your talking about a civilized nation. But lets take an African country for example ... Thoughts?

Here's a thought: I think you just offended an entire continent-worth of people.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #140  
Old April 17th, 2001, 09:09 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Intergalactic Civil War !!??

Nitram Draw , earlier in thread it was suggested that levels would be added to go from Rioting to complete civil disobedience and then to insurrection. The longer a planet was in insurrection the more chance of rebellion and etc.

DMM , in regards to ruthless govt's, the happiness is based on each individual Race's racial traits similiar to present game. I.E. some races would drop due to treaties, others would not, some drop due to war or losing battles, others don't, and so on, losing your home world & govt. center would have a large effect on your pop. Maybe we should change to word happiness to
racial attitudes, therefore even with a ditatorship type govt. specific events would still trigger attitude changes among the pop to the point where they want to over throw the govt and install a new one, & the longer the attitude remains at that or a lower level
the higher the chance of revolt.

just some ideas Mac

PS. (chewy congrats on your promotion) mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.