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  #131  
Old August 8th, 2007, 05:06 AM

Micah Micah is offline
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Default Re: MysteryMammal - EA game - recruiting

Looks like Lanka and Arco are out of it...While we could set them to AI I think it might be more useful to just have someone get on them with the master password and crank up their province's PD with all of their nation's gold each turn...I think with a 6 month delay the AI is going to be easier pickings for a player than really buffed out PD anyhow, so at least this way the province won't be a free capture and will take a bit of an army to take over. What do people think?
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  #132  
Old August 8th, 2007, 05:32 AM

Valerius Valerius is offline
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Default Re: MysteryMammal - EA game - recruiting

I just spotted Arco's capitol and was going to e-mail llamabeast asking him to set them to AI since it seems cheap to just take over a staled nation. I'm fine with Micah's suggestion as well.
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  #133  
Old August 8th, 2007, 06:14 AM
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Default Re: MysteryMammal - EA game - recruiting

hmm seems i managed to stale for some odd reason
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  #134  
Old August 8th, 2007, 08:08 AM
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Baalz Baalz is offline
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Default Re: MysteryMammal - EA game - recruiting

Quote:
Valerius said:
I just spotted Arco's capitol and was going to e-mail llamabeast asking him to set them to AI since it seems cheap to just take over a staled nation. I'm fine with Micah's suggestion as well.
Indeed, "oh crap I'm next to Lanka! Hey, wait a minute....". I wonder why we've had such issues with people abandoning this game before even taking the first turn.
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  #135  
Old August 8th, 2007, 09:08 AM

llamabeast llamabeast is offline
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Default Re: MysteryMammal - EA game - recruiting

Erm... ahem. *cough*

So, I looked at the first post to see who the naughty stalers were... and they're not there. It seems somehow I left the pretenders there from the false start (could have sworn I'd cleared them all out). So actually noone is staling. Many apologies for the incompetence.

So, I'm not quite sure what to do about them. Whoever captures the capitals with minimal effort will have a big advantage. Should we say they're out of bounds or something? I'm open to suggestions.
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  #136  
Old August 8th, 2007, 09:17 AM
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Default Re: MysteryMammal - EA game - recruiting

How about we agree not to storm the castles? Default PD is generally tough enough to justify the gold income, particularly if there is guaranteed to be no magic sites. Once anybody else takes that province from the initial player it can be fair game (no unopposed effort then).
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  #137  
Old August 8th, 2007, 09:37 AM
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Sensori Sensori is offline
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Default Re: MysteryMammal - EA game - recruiting

I think another restart is in order. ;p
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  #138  
Old August 8th, 2007, 11:33 AM

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Default Re: MysteryMammal - EA game - recruiting

I'd go for a restart. I got boxed into a little corner by my friendly neighbors.
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  #139  
Old August 8th, 2007, 11:55 AM

parcelt parcelt is offline
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Default Re: MysteryMammal - EA game - recruiting

I'd agree with a restart.
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  #140  
Old August 8th, 2007, 01:32 PM
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Default Re: MysteryMammal - EA game - recruiting

I'd be fine with a restart. I'm right next to one of the people getting set to AI z.z

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