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March 7th, 2008, 06:02 AM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
Thanks: 2
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Behold! Tien Chi is ruling!
Whooaa,
Tien chi is surely going to conquer the world now!!!
All hail the overwhelming genius of the pretender strategist who slaughtered he's followers in a recordspeed retreat, but is now going to snatch the crown of the sole god before your very eyes! First we couldn't figure out how fantastic the plan of this übermind was, but now we see it!
btw;
[Somehow quite a few (8) of the lucky thirteen sent monks appeared in the neighbouring provinces (one even wounded), perhaps the code has been altered and it's now possible to escape from the pd++++++++ ?]
Really fearing for he's meager unlife now,
Zhukov
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March 7th, 2008, 06:11 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Behold! Tien Chi is ruling!
You can usually escape from PD if you own a neighboring province. (Well, escaping from Pan PD is tough because of their flyers, and Man might be tough if they have longbowmen.)
Or is a TC province that your monk escaped into by sneaking? That would be new!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 7th, 2008, 10:01 AM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
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Sneaking monks fled?
Yes vfb,
The monks went into the tien chi's only province left by sneak command, and they fought separately as they were discovered each separately. (Some of them had <cast spell> and <retreat> or plain <retreat> script and most of them were placed on the rear edge of the screen). I have not been able to observe the combats because right now i have access only to inferioir computer, but i am going to check the fights this weekend at my home.
Cheers for the 50th turn!
Whollaborg
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March 7th, 2008, 10:35 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Sneaking monks fled?
In dom3 you could always (and can still) retreat from sneak discoveries. My scouts are always set to Retreat, placed on the far left, so that when they are discovered, they just get RIPPED APART BY HARPIES!
Okay, so if they weren't sneaking around in Pan land, they'd get discovered and then retreat as fast as they can into a friendly neighboring province.
What you don't want to do is set an assassin to Retreat on the turn you move him into a province (in case he's discovered that same turn), and then forget to update his combat script when you give him the orders to assassinate. Doh! I hate it when I do that.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 7th, 2008, 01:07 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Thanked 6 Times in 3 Posts
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Re: Sneaking monks fled?
Oh bah, for once Whollaborg is right. Seven researcher-replacements is still good (considering I have only one province), but doesn't count as Round Three. Proclamation withdrawn, and previous post edited accordingly. : /
Still...next!
(I wonder what the end-game is going to be like, since it seems I'll be around to see it...)
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March 7th, 2008, 01:21 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
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Re: Sneaking monks fled?
I have cheaper meese!!!! beware enemies of Jotunheim! 
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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March 8th, 2008, 08:03 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Cannot move
Well, that's annoying. My army in 153 has been given orders to move into 170 two turns in row now, and has ignored those orders both times. I'd very much to attack Pan, but it does not appear to be possible.
This time, I even took out the one unit with stealth out.
Pan may even be trying to attack me across the same border! He complained he had a problem getting his army to obey orders too.
Bah.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 9th, 2008, 11:08 AM
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Corporal
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Join Date: Jun 2007
Posts: 179
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Re: Cannot move
Vfb - for a while now I thought we'd just get it over with, and I was indeed trying to attack you there for the past 2 turns - like you said, nothing is happening.
Very annoying, and it also makes any strategy/tactics impossible.
Is this a larger issue following the new patch?
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March 9th, 2008, 01:10 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: Cannot move
Thanks for disclosing your moves too.
It's not a new bug, it's happened before to others too. I'll update the post I made in the forums with the new info.
I agree, it's pretty annoying!
I don't want to disclose too much to the mortal enemies of Mictlan, but I'm tired of being stuck there and have made strategic adjustments. So, we may still have a problem, but at least we won't have exactly the same problem.
PS How'd you like that suicidal thug a couple turns ago? Man, what a waste of gems! Doh!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 9th, 2008, 01:45 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
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Re: Cannot move
Ok - now its 3 turns in a row that my army wouldn't move.
Other armies are moving just fine though - i am starting to think maybe the bug is triggered when 2 big armies above a certain size (we both have a lot of units there) are trying to attack each other, i.e. both are moving against each other?
Actually no - I see now that your army moved somewhere else this turn.
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