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August 25th, 2008, 11:11 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Artifacts Forgery (starting soon)
My vote would be to continue.
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August 25th, 2008, 11:49 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: Artifacts Forgery (starting soon)
Oh hell I dont care. Since my fat *** Minotaur champion with the sickle got the one heroic ability which makes him nearly useless. Heroic Fatness really ticks me off!
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August 26th, 2008, 04:07 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Artifacts Forgery (starting soon)
Quote:
Originally Posted by Rytek
Oh hell I dont care. Since my fat *** Minotaur champion with the sickle got the one heroic ability which makes him nearly useless. Heroic Fatness really ticks me off!
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You can always stick the scythe on a guy casting magic. My understanding is that it works even if they don't attack with it!
Jazzepi
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August 26th, 2008, 04:36 AM
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Sergeant
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Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
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Re: Artifacts Forgery (starting soon)
well u can count me out of this game
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny
Check out my first map: Sha Bay
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August 26th, 2008, 05:15 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Artifacts Forgery (starting soon)
Quote:
Originally Posted by DakaSha
well u can count me out of this game
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how lame..
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August 26th, 2008, 05:25 AM
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Sergeant
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Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
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Re: Artifacts Forgery (starting soon)
no its lame that that the game is just continued because the admin refuses to roll back a single turn (the most crucial turn by far) without even having a vote.
the players bordering marignon are going to have at least 1/4 more expansion room + 1 of them will get a capital fairly early,. (this is a vp game if you havnt noticed.. also the gem and sacred bonus would come into affect)
no point anymore... for all i know IM bordering marignon but thats just messed up.
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny
Check out my first map: Sha Bay
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August 26th, 2008, 06:24 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Artifacts Forgery (starting soon)
noone refused a rollback of a single turn, jazzepi simply hadn't received the admin password yet...
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August 26th, 2008, 11:04 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: Artifacts Forgery (starting soon)
Will the independants be the same in the neighboring provinces if the game restarts? I think it's wrong if they are...
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August 26th, 2008, 11:07 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Artifacts Forgery (starting soon)
It will be the same if we roll back turns, it will not if we restart. But I guess neither is going to happen since turn 4 is about to be out.
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August 26th, 2008, 11:24 AM
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Corporal
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Join Date: Apr 2008
Posts: 143
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Artifacts Forgery (starting soon)
Oh dear. It seems I've caused a bit of a mess. I thought we were just letting turns roll untill the turn rollback. If we don't want to wait, I can turn myself AI, although there seems to be some trepedation about that.
Again, I'm really sorry about all this.
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