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  #1  
Old December 7th, 2008, 10:33 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Calmon, what could you possibly be seeing that suggests there's not enough people to fill the game? There are around thirty people that have expressed an interest.

If people would drop out because it takes too long to set up I strongly doubt they'd be happy playing this game, since it will likely take upwards of eight months to get even close to a conclusion and they would have contributed over twenty tales by that point.
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  #2  
Old December 7th, 2008, 02:49 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I think you are right about splitting it Lokean. First: It would be overwhelming to read all the texts with too many players. Second: these games will be slow by nature, having too many player would slow them down even more to a degree where it would create frustration. Around 12-15 players per game would be alright IMO, and that seems to be where it´ll land with the current interest.

I wouldn´t worry about a little extra setup time. Joining a roleplaying game such as this requires a lot of dedication anyhow, so if you can´t wait a week or two (or three) for it than maybe it´s not your kind of game.
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  #3  
Old December 7th, 2008, 03:23 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

If Orania is going to be the map then yes, please split it.
When you start a game with the Orania map it says right there "suitable for 14-17 players" and "279 provinces. By Dom3 standards that amounts to a medium sized map with that many players. To play with twice that many would be less than even a small-map game (if its even possible with how many starting positions the map has)
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  #4  
Old December 7th, 2008, 03:33 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I'm gonna read all the flavoured texts anyway. *Frak* the exam!!
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  #5  
Old December 7th, 2008, 04:36 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Indubitably, I totally support ya choosing to run two seperate games. It's a massive help for those who have invested creepy amounts of thought in individual nations (*prays he is le person to take EA Agartha*). Plus it could be kinda interesting to look at two roleplaying games at once and see how they turn out.
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  #6  
Old December 8th, 2008, 02:47 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by Ruminant View Post
(*prays he is le person to take EA Agartha*)
He is...

I've still got a few people to hear back from, and I might stick it back up as looking for players, since the odds are usually good that if somebody doesn't get back to you they've forgotten or changed their mind, but this is the breakdown so far:

HTML Code:
EA: 11 players	

Arco		quantum_mechani
Mictlan		Qio
Abysia		tifone
Caelum		solmyr
C'tis		NKIan
Pangaea		GP
Agartha		Ruminant
Fomoria		Calmon
Hinnom		zeldor
R'lyeh		Incabulos
Lanka		Wrana

MA: 12 players

Arco		irenicus23
Ulm		Baalz
Marignon	vanslime
T'ien Ch'i	KO
Machaka		otherling
Caelum		Sansanjuan
Vanaheim	evilhomer
Atlantis	hunt11
R'lyeh		DonCorazon	
	
Skaven		Hadrian
Hoburg alliance	Ylavli
Tomb Kings	Executor
There's a few I've not heard back from, plus me, so we should be looking at a minimum of 14 players an era, hopefully.
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  #7  
Old December 8th, 2008, 03:33 AM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by Lokean View Post
Quote:
Originally Posted by Ruminant View Post
(*prays he is le person to take EA Agartha*)
He is...

I've still got a few people to hear back from, and I might stick it back up as looking for players, since the odds are usually good that if somebody doesn't get back to you they've forgotten or changed their mind, but this is the breakdown so far:

HTML Code:
EA: 11 players	

Arco		quantum_mechani
Mictlan		Qio
Abysia		tifone
Caelum		solmyr
C'tis		NKIan
Pangaea		GP
Agartha		Ruminant
Fomoria		Calmon
Hinnom		zeldor
R'lyeh		Incabulos
Lanka		Wrana

MA: 12 players

Arco		irenicus23
Ulm		Baalz
Marignon	vanslime
T'ien Ch'i	KO
Machaka		otherling
Caelum		Sansanjuan
Vanaheim	evilhomer
Atlantis	hunt11
R'lyeh		DonCorazon	
	
Skaven		Hadrian
Hoburg alliance	Ylavli
Tomb Kings	Executor
There's a few I've not heard back from, plus me, so we should be looking at a minimum of 14 players an era, hopefully.
Well, as I've already prepared my story for MA jotun (see the prologue in another post). I may not wish to participate the EA game anymore.
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  #8  
Old December 8th, 2008, 03:36 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Oh, I thought that was your preference. No problem, I'll switch you over.
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  #9  
Old December 8th, 2008, 05:08 AM

calmon calmon is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Hi Lokean,

please move me to MA ermor like in the Chronicles MP Thread.

Thanks.
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  #10  
Old December 8th, 2008, 05:40 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Aaaah! Aaah! Wait! Didn't you see the other thread?? I've already written a one-page-long introduction to MA Abysia
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