|
|
|
 |
|

May 29th, 2009, 01:51 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: New game - The Art of War, Fight!
Sambo:
I'd say 3. Maybe 4 if you can get only 1-2 in late game and others in early. In late game it is not hard to spend 10h on one turn.
2) They get them. What is found is found.
|
The Following User Says Thank You to Zeldor For This Useful Post:
|
|

May 29th, 2009, 03:48 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: New game - The Art of War, Fight!
I'm what I'd consider a pretty heavy dominions player, and I aim to have about 5 games going at once, but that's because I stagger them to never have more than 2 in the mid-late game. I figure 3 early games I'll be eliminated in one before late game... 
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
The Following User Says Thank You to Baalz For This Useful Post:
|
|

May 29th, 2009, 04:19 PM
|
Private
|
|
Join Date: Apr 2009
Location: Ontario, Canada
Posts: 45
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: New game - The Art of War, Fight!
Thanks for the advice... Based on what you're both saying I'll probably add a third game. 
|

May 29th, 2009, 09:43 PM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: New game - The Art of War, Fight!
Depends on the hosting interval, and the map, I'm in six games but they have long hosting intervals, well the ones worth playing and not ganged upon.
However this one largest game I'm in takes time as all the other five games to do!!! I sworn never to join another big game, and than Baalz created Fearun, damn you Baalz!
|

May 29th, 2009, 10:20 PM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
|
|
Re: New game - The Art of War, Fight!
It really depends on the game. Some games have really quick turns and when you don't have to do diplomacy that really helps speed things along. And team games with two teams are the same way as well, with a little more attention involved, as are games in their beginning phases. But a game like Prepo that just ended, where I subbed into managing two nations fighting a losing war I didn't start and had hour-long discussions with at least one (often several) other players every turn, plus micromanaging a map-wide scout network and juggling two full labs of items between two nations every turn, well suffice to say that was too much, even if it had been the only game I was playing, which it wasn't.
I've also had a few really fun late-games where even though turns took an hour plus an hour of discussions with allies, it was worth it in the end. Usually I'll do up to two early games, one late game, and one easy game (duel or rand or whatever) at once.
|

May 30th, 2009, 03:46 AM
|
 |
First Lieutenant
|
|
Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
|
|
Re: New game - The Art of War, Fight!
Quote:
Originally Posted by Zeldor
In late game it is not hard to spend 10h on one turn.
|
10 Hours on one turn?? Good lord I cant imagine spending more than 2 even in a very large game. I mean hell I can take over as sub for a nation with 70 provinces in late game that was played by a noob and figure out where everything is at, fix all or most of the easier to find noob mistakes and do the actual turn in less than 2 hours. Now, counting sending PM's and such associated with the game I suppose it might crank up the time spent on the turn considerably.
|

May 30th, 2009, 01:26 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: New game - The Art of War, Fight!
Ha, game is getting into interesting stage now, with less and less indies left. That constant thinking "Will he attack me?"... I guess some nations have it easier and are less likely to get attacked, it is more boring in water and no one wants to fight in Miasma or be eaten by Machakan spiders.
|

May 31st, 2009, 08:55 PM
|
Private
|
|
Join Date: Apr 2009
Location: Ontario, Canada
Posts: 45
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: New game - The Art of War, Fight!
Based on the tips, I'll keep the games at two. Diplomacy is an extra wrinkle I don't know much about.
Things are definitely getting interesting... We'll probably have some all-out wars soon. Fun!
|

May 31st, 2009, 10:00 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: New game - The Art of War, Fight!
Quote:
Originally Posted by Sambo
Based on the tips, I'll keep the games at two. Diplomacy is an extra wrinkle I don't know much about.
Things are definitely getting interesting... We'll probably have some all-out wars soon. Fun!
|
That's it, I'm attacking you. Consider this a formal declaration of war.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

June 1st, 2009, 04:04 AM
|
 |
First Lieutenant
|
|
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
|
|
Re: New game - The Art of War, Fight!
I'm back to my duties. Sorry for unattended requests.
I can see Ermor is staling again, I'll find out what's happened.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|