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  #131  
Old June 8th, 2009, 09:56 PM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

well all your doing is making yourself a prime target for conquest lol
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  #132  
Old June 8th, 2009, 10:13 PM

Lavaere Lavaere is offline
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

I've had that happen in a SP game before with Luck 3 Growth 3 and it really sucks
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  #133  
Old June 9th, 2009, 01:50 AM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

so are we rolling back or not???
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  #134  
Old June 9th, 2009, 06:14 AM

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Default Re: Mists of Time: Early Era Newish Player Game [game started]

In a game this size, there are always going to be stales. While I don't have any problem with delays when people request them, I'd argue against rollbacks for anything less than actual bugs.
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  #135  
Old June 9th, 2009, 06:21 AM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

Quote:
Originally Posted by DakaSha View Post
so are we rolling back or not???
EDIT: Again, posting before reading further back. Sorry.
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  #136  
Old June 9th, 2009, 06:22 AM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

Quote:
Originally Posted by DakaSha View Post
Quote:
Originally Posted by Amonchakad View Post
Ehm...Hinnom here.
I totally forgot that today(monday) I was away all day...and so i missed turn n.2=/
If it's possible to do a quick rollback,it would be great, but it's my fault anyway, so I'm ok with just losing a turn.
ermor also stalled


...
No roll backs for staling, if we did that we'd never get through a game. It's unfortunate and it happens that we forget, but it's up to each player to let me know before the turn is due.
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  #137  
Old June 9th, 2009, 06:24 AM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

ok your the boss :P
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  #138  
Old June 9th, 2009, 09:32 AM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

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Originally Posted by DakaSha View Post
ok your the boss :P
Yeah. The main problem with rolling turns back is that it doesn't just do the player's orders over, it also does over random events and battles. So rolling a a turn back can hurt the positions (or help) of players who had nothing to do with the reason for the roll back. So, to me, its only fair. Of course, if Llamaserver hiccups and stales everyone, that's something else ...
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  #139  
Old June 9th, 2009, 10:19 AM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

Speaking of delays, what's the policy on potential delays, such as weekend get-a-ways, or even longer vacations? Getting towards summer here in the top half of the world, I know I'll be looking to take some time off now and again.

By the way, I see graphs are off. Is that typical in Llamaserver MP play?
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  #140  
Old June 9th, 2009, 11:02 AM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

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Originally Posted by TwoBits View Post
Speaking of delays, what's the policy on potential delays, such as weekend get-a-ways, or even longer vacations? Getting towards summer here in the top half of the world, I know I'll be looking to take some time off now and again.

By the way, I see graphs are off. Is that typical in Llamaserver MP play?
I am perfectly understanding that life is a higher priority than the game.

Delays are granted when requested, unless you are asking for over a week or more. Then I'll consider the situation. Its best that if you know ahead of time that you'll be absent for more than a week to find a substitute to play in your place while you're away so we can keep the game moving forwards.

Graphs off is just my preference. It's nothing to do with using Llamaserver. It makes diplomacy and scouting important, and adds a "fog of war" on things like army size and research, etc. I do dislike the fact that you can't see the VPs as a result, but it's generally known by talking to neighbors and alliance members who's holding which capitols.
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