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  #1  
Old July 26th, 2009, 03:29 AM

Lavaere Lavaere is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Censor Bearers do make good expanders, with a screen of there green friends. Though against large enemies and missile heavy armies they can die quickly.
I've come to realise if you want to play Skaven then take a F9 or D9 bless. To make your sacred have magical weapons.
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  #2  
Old July 26th, 2009, 12:58 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Yes I am back. I don't know if llama has transferred me, but I haven't gotten a turn file yet.


Back to skaven, I found that they are actually surprisingly good against cavs, but I didn't quite have the courage to send one of those expansion parties against eles. The best part about that bless is that you can get it quite cheaply, and you also get to use a thematic pretender (gray seer).
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Old July 26th, 2009, 03:35 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Yeah, we just got a new turn this morning. You will want to send me your email address and I'll set you back up with your nation.

Next time I'm playing skavens I'll have to try that....
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  #4  
Old July 26th, 2009, 06:32 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I would expect censers to do great against elephants, since they hit so hard. Mixed in with other pestilens they get cav def down enough to hit them and again their damage output is very high (since they have a huge two handed weapon).
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  #5  
Old July 27th, 2009, 05:42 AM
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Ferrosol Ferrosol is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

For the skaven I find that a W9N4 bless works quite well and that using Censer bearers mixed with plague monks makes a good expansion army. You can get this using a Frost Father plus decent scales and a further level 4 bless of your choice. I prefer A4 for the increased protection from arrows and the extra magic diversity but really anything works.
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Old July 27th, 2009, 09:54 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

That works too, but the advantage of the S9 is that it gives you a kickass pretender for the late game.
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Old July 27th, 2009, 10:45 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

W9N4 is ok I think, but then you have no magical weapons. And your really gonna want those magical weapons when you start meeting other players.
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Old July 27th, 2009, 11:04 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

you've got poison don't you? Being etherial won't protect them from that.
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  #9  
Old July 29th, 2009, 03:48 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Well! It seems that the merciless skaven overlords have declared war on the small and harmless nation of Itza. With this act they have truly laid bare their intention to subjugate any nation which would appear less powerful than their own. We of Itza shall strive to meet this great threat and turn it back before the shadow of dread skavenblight should spread to all corners of this most beautiful world.

As their vile god rides at the fore of the army (well, the rear technically, but he's still there...) we hereby claim right of possession over the capitol of skavenblight once the ratmen have fallen. However, should anyone decide to scavenge pickings from the ratmen we could probably be convinced to make some sort of deal rather than war over his territories.
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  #10  
Old July 29th, 2009, 04:53 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

We the people of Algura, Have launched an invasion of the lands of Arga Dis, We wish to make clear to all that this is not of our will and we extend the hand of friendship to all our neighbours however we can no longer tolerate the actions of the leaders of this barbaric nation. They have been kidnapping young Alugran women for use in their vile religious rituals. We call on the people of Arga Dis to rise up against their tyrannical giant overlords we will refrain from any further military action only if the government of Arga dis agrees to hand over the criminals responsible and undertakes to recruit no more of their vile blood magi.

Signed

Commander Sam L. Angry,
Director
Strategic Weapons Operational Research Division
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