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  #131  
Old September 18th, 2009, 08:29 PM
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Lingchih Lingchih is offline
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Default Re: The Early Days. Game running.

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Originally Posted by Jarkko View Post
Talk about difficult terrain and nasty indies... When you have to march back and forth to the capital the first turns to just be able to move out, the going gets pretty slow. Happily Sonni the Great is able to lead the men of Marverni to greatness from battle to battle!
Yeah, tell me about it. It's like... take a prov, then march back to the cap, so you can march two turns to take another prov. I love the look of this map, but the terrain is a beating.
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  #132  
Old September 18th, 2009, 11:14 PM

Illuminated One Illuminated One is offline
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Default Re: The Early Days. Game running.

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Originally Posted by Baalz
Before the torch bearing mob starts forming I did want to point out that as big and scary as my province count score graph is, my handicapped starting position has had it's desired effect. Province count in and of itself is meaningless - in all the other score graphs I'm firmly middle of the pack. I dumped a lot of design points into a very aggressive start to get out of the desert, so my power curve is not as scary as it otherwise would be. Plus, the Shedu is actually a warm and loving guy, known to give rides to children. Nothing to fear here...
So you are thinking the only thing that could stop you now is a torch bearing mob?
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  #133  
Old September 19th, 2009, 04:28 AM
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Default Re: The Early Days. Game running.

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Originally Posted by Lingchih View Post
Yeah, tell me about it. It's like... take a prov, then march back to the cap, so you can march two turns to take another prov. I love the look of this map, but the terrain is a beating.
Sorry, should have warned you guys about that. But I thought that everyone would notice the weird geography right away while testing.

But I guess the special start was enough to keep Niefelehim in check. As for Hinnom...
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  #134  
Old September 19th, 2009, 08:52 AM

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Default Re: The Early Days. Game running.

Phew almost missed the turn. For some reason I can't seem to get the game running on my laptop at home without it looking for the ma_ryleh.tga file or something, had to drop by the office.

On the other hand prime Shedu beef is delicious, especially when it has been raised with large dosages of astral salts and liberal helpings of chunky earth.

The prophet scout sent to us wasn't as palatable, but our eagle warriors didn't particular care as they tore him apart.
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  #135  
Old September 20th, 2009, 05:07 AM

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Default Re: The Early Days. Game running.

Man. Am I being punished for starting in between hinnom and neifel or something? I have one of the largest quantities of land, but practically no income. And I can guarantee, that is not the fault of my scales. Almost every province I've taken has less than 3k pop . Too late to complain I guess, but it would have been nice to have some sort of compensation for starting in one of the most dangerous positions on the map. I guess I should just be grateful I am not mictlan.
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  #136  
Old September 21st, 2009, 01:14 AM
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Default Re: The Early Days. Game running.

Neither Tir nor Mictlan should fear the giants of Niefel. We are a peaceful nation, seeking only to carve out our little corner of frigid land, so that the Niefels can rise again. The little peoples do not intimidate us. But we will not tolerate the heretics of Hinnom coming to our land.
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  #137  
Old September 21st, 2009, 07:04 AM

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Default Re: The Early Days. Game running.

Yes be grateful - whoever gets this juicy spot is cornered between the sea and two of the 'powers'.

However do come west, while Hinnom and I are running troops past each other rushing and counter-rushing, i'm sure he wouldn't miss a few of his many outlying provinces. Theres no cow to graze on them anymore anyway.





Quote:
Originally Posted by rdonj View Post
Man. Am I being punished for starting in between hinnom and neifel or something? I have one of the largest quantities of land, but practically no income. And I can guarantee, that is not the fault of my scales. Almost every province I've taken has less than 3k pop . Too late to complain I guess, but it would have been nice to have some sort of compensation for starting in one of the most dangerous positions on the map. I guess I should just be grateful I am not mictlan.
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  #138  
Old September 21st, 2009, 07:08 AM

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Default Re: The Early Days. Game running.

That is good to know. Since I doubt tir na nog could do much to niefel jarls.
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  #139  
Old September 22nd, 2009, 09:17 AM

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Default Re: The Early Days. Game running.

I'd like to request a 12hr delay in case I don't manage to run my turn

This thing with the mod only running at my work computer is driving me nuts! I don't suppose Baalz can enlighten me how the last turn went as I couldn't view the turn...
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  #140  
Old September 22nd, 2009, 10:26 AM

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Default Re: The Early Days. Game running.

Quote:
Originally Posted by shard View Post
For some reason I can't seem to get the game running on my laptop at home without it looking for the ma_ryleh.tga file or something, had to drop by the office.
That sounds like a R'yleh map icon issue to me. Have you checked to see if you have the "standards and streamers" and/or "llamabanners" mods installed on your laptop? Or indeed all the mods for this specific game that could have changed the default R'yleh icon?

If all else fails, then perhaps just copy the entire contents of your Dominions folder at work onto your laptop. Dominions is not a harddrive hungry game, so it should easily fit onto a 1GB USB stick.

But either way don't suffer with this problem, as it should be an easy enough thing to solve with a little feedback and help (from any of the many helpful souls on these forums )
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