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  #131  
Old May 2nd, 2010, 03:32 PM
Mardagg Mardagg is offline
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Default Re: LA: Noobs and Strangeness (Running)

ok,time for the next break.
I will be back on 10th of May.I should be able to submit my turn until 12th May then.
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  #132  
Old May 12th, 2010, 12:41 PM
Mardagg Mardagg is offline
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Default Re: LA: Noobs and Strangeness (Running)

ok guys,i am back.
Since no one has send their turns in so far,i have postponed hosting by 24 hours,just to make sure.

@ pythium

I have PMed you the email adress of Patala,because it appears that Maerlande cant post on this forum anymore.
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  #133  
Old June 7th, 2010, 02:05 PM
Mardagg Mardagg is offline
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Default Re: LA: Noobs and Strangeness (Running)

Ulm is hereby cancelling the NAP with Pythium.
On turn 89 the first attacks might happen(meaning on turn 88 the attacks can be ordered).

@ Pythium

since you did stall for some turns now and didnt answer to my PM`s i will give you one more turn to react.
If you dont reappear by then,we will declare the game finished as a 2 way tie between me and Patala.
I think i gave you enough time by now,i ve waited like 3 weeks or more for you to do something.

Ulm and Patala are allied for quite a long time already and to be honest,i dont think you would have a chance there anyways considering the Nexus and the general strategic position+ sheer army size.
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  #134  
Old June 14th, 2010, 10:36 AM
Mardagg Mardagg is offline
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Default Re: LA: Noobs and Strangeness (Running)

The game is finished!
Patala and Ulm are declared winners,an allied victory.
Even though the game didnt deserve such a disappointing ending due to the disappearance of Pythium, I think it was a great game with lots of interesting wars/stories.
I will post my turn file for anyone curious to see it and might do a summarize of the history of Ulm within the next days.


(kietsensei,if you are reading this: at least i hope that nothing really bad happened to you and you should know that i wont blame you from getting bored of 6+hour turns and a huuge upcoming war , probably meaning 12 hours or more per turn, being caught between 2 allied major powers for a basically hopeless position).
Attached Files
File Type: zip late_ulm.zip (124.8 KB, 134 views)
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