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December 7th, 2010, 12:02 PM
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Sergeant
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Join Date: May 2007
Location: N.C .USA
Posts: 243
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Kinda Noob game Starting
Oceania has const 6 and is willing to trade, PM me
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~Xanatos Nemos, Master of Shadows
Myspace.com/crepesculum
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December 9th, 2010, 08:04 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: New Kinda Noob game Starting
We would like to request a 6 hours extension as I won't be able to access my home computer til later.
In fact, I vote for extending turn to 48 hours, holiday season coming up too.
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January 31st, 2011, 11:36 PM
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Sergeant
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Join Date: May 2007
Location: N.C .USA
Posts: 243
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Kinda Noob game Starting
why are turns taking so long?
__________________
~Xanatos Nemos, Master of Shadows
Myspace.com/crepesculum
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December 9th, 2010, 10:43 AM
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Corporal
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Join Date: May 2010
Posts: 181
Thanks: 2
Thanked 1 Time in 1 Post
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Re: New Kinda Noob game Starting
LOL, I just staled myself because of work and I NEVER stsle. I will put 12 hours on in case you get tied up. If you get your turn in it will host anyway.
What do the rest of you want to do about turn speed. My little empire takes me about 20 minutes to do my turn, but some of you are getting up there.
I was planing on taking a large amount of time on a couple of turns the week before and week after Christmas (can I say that), and if we got turns in it would host again but it would be long enough to not do a turn if you didn't want to.
I would like to get a minimum of 1 turn in the week BEFORE and 1 turn in the week AFTER...how does that sound?
We have had a request for 48 hour turns...please speak up and give your opinion.
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December 9th, 2010, 05:13 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: New Kinda Noob game Starting
48 hour turns sound good to me. I have some business travel coming up, followed by holiday travel, and that would be helpful.
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December 9th, 2010, 05:29 PM
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Corporal
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Join Date: May 2010
Posts: 181
Thanks: 2
Thanked 1 Time in 1 Post
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Re: New Kinda Noob game Starting
OK...good enough going to 48 hour turns
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December 9th, 2010, 10:13 PM
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Corporal
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Join Date: Sep 2010
Posts: 172
Thanks: 15
Thanked 0 Times in 0 Posts
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Re: New Kinda Noob game Starting
Switching to 48 hours works for me. I'm leaving home for two weeks starting the 14th and will have limited internet access.
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December 24th, 2010, 12:05 PM
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Corporal
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Join Date: May 2010
Posts: 181
Thanks: 2
Thanked 1 Time in 1 Post
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Re: New Kinda Noob game Starting
I will be extending the game until the 26th...if anyone needs longer PM me as I also will have some company and might not get on the forums.
Merry Christmas All!!
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January 5th, 2011, 10:47 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: New Kinda Noob game Starting
Beware that NAPs hold no meaning to Arco (Groundworm), who have been repeatedly committing acts of aggression against us who so wish for peace while under NAP 5 with us.
1st the overwrite of our enchantment, followed by infiltration of multiple sceptic into our lands and forts to subvert dominion.
We warn all gods who have or intend to enter into NAP or other agreements with these oath breaking scums, agreements mean nothing to them. Beware of any trades and agreements with this pretender, in the current or any future incarnations you may meet him in.
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January 6th, 2011, 06:37 PM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: New Kinda Noob game Starting
Finalgenesis, I respectfully disagree with the tone of your post. At the very least, none of my actions were meant to breach our NAP. That may, however, be at least partially my fault. I had, up until now, viewed NAPs as military agreements. In my mind, overwriting your Eternal Pyre was a strategic action and was not meant as an overt act of hostility. Your post made me rethink my ideas, as it's called a "non-aggression" pact for a reason.
As far as the sceptics... given that I have national scrying ability as well as Gift of Health up, it only makes sense to me to push my dominion in whatever ways possible. And since sceptics cost only slightly more than scouts and are better at what they do, it seems sensible to use them in place of scouts.
And the forts... forts hardly seem like an aggressive action, being that most people put them up throughout their territory in order to recruit. And especially on border provinces, purely for defense. This point I most strongly refute as evidence of aggression towards you.
I am willing to accept fault for some of my actions, but they were made still in good faith of our NAP. If you would like to summarily terminate our NAP, I will abide by that with no hard feelings. Similarly, if you wish to continue our NAP, I will remove sceptics from your territory and cease directly overwriting your global enchantments with the same enchantment.
In short, I think we have a difference of opinion in what constitutes breach of a NAP; whether you believe me or not is up to you. I'm willing to admit that I may be in error.
Last edited by Groundworm; January 6th, 2011 at 06:46 PM..
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