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July 16th, 2011, 02:51 AM
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Corporal
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Join Date: Sep 2010
Posts: 70
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
If you know of someone to sub for a few turns that'd be great. Thank you for the offer.
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July 20th, 2011, 06:31 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
It seems Al Nadims current turn is in so I won't delay the game, I've also found someone to put Rlyeh AI as I've been unable to find a sub, the nation was password protected but luckily the master password worked.
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July 22nd, 2011, 02:45 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
I've delayed the game 148 hours. Hopefully that should give enough time to that slacking sultan of Al Nadim to get back to running his empire.
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August 11th, 2011, 06:33 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Bloody perfect, so are you guys up for a roll back or do we soldier on ignore the stale?
If we do rollback remember you must delete your previous turn file, download the last turn again and play the turn all over again. Using the old turn file or not deleting it will cause the game to crash again.
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August 11th, 2011, 06:48 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Just to confirm it was a genuine crash:
Något gick fel!
killslaves: bad cnr
Något gick fel!
killslaves: bad cnr
No idea what this means or how to avoid it.
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August 11th, 2011, 12:55 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
No one is allowed to use slaves in the game anymore! :P
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August 11th, 2011, 04:46 PM
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Corporal
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Join Date: Sep 2010
Posts: 70
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Did everyone get a stale? I know I turned in my turn (the save game shows a stale but the llamaserver data says we all turned in our turns).
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August 11th, 2011, 05:35 PM
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Corporal
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Join Date: Dec 2010
Posts: 104
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Quote:
Originally Posted by Executor
Bloody perfect, so are you guys up for a roll back or do we soldier on ignore the stale?
If we do rollback remember you must delete your previous turn file, download the last turn again and play the turn all over again. Using the old turn file or not deleting it will cause the game to crash again.
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Last turn was somewhat critical for me, so I'd vote to roll it back. However, if we're not even sure whether or not it can be avoided, well...it might not be worth it. I'll go with whatever the consensus is.
Quote:
Originally Posted by PriestyMan
No one is allowed to use slaves in the game anymore! :P
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The people of New Jomon assure you that their blood slaves, while useful, haven't done anything cataclysmic. Hopefully.
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August 11th, 2011, 08:40 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Yes everyone got a stale turn.
Well, there's no promise the next turn won't crash too I guess, might be a mod game thing. I don't think rehosting can do more damage, Llamaserer saves turns so I presume they can be reused or... something. Llama should know.
NaivePhilosopher votes for roll back, and seeing how I have 4 stales already I wouldn't mind a rollback myself. And in this case no one can take advantage with the roll back as all of us staled, so no dilemma on that part.
So, attackdrone, GFSL, do you feel like rolling back or do we continue?
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August 11th, 2011, 11:30 PM
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Corporal
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Join Date: Sep 2010
Posts: 70
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
A rollback is fine by me.
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