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  #131  
Old January 22nd, 2003, 02:03 AM

couslee couslee is offline
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Default Re: Next Upgrade/patch

Well, another x.0 turn has rolled around, and I still have old ship designs showing up on the non-hidden list.
Is this because I retrofitted the old design and didn't build from scratch?
There are none in service, either captured or otherwise.
There are none being built. but still the old design remains.
They are marked obsolete.

Please can we have a "delete design" option? eh? there is even an open slot for the button in the design screen. could it really be that hard to implement?

[ January 22, 2003, 00:04: Message edited by: couslee ]
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  #132  
Old January 22nd, 2003, 02:17 AM

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Default Re: Next Upgrade/patch

"My second change should prevent the doom of psychic races (the master computer makes the allegiance converter completely ineffective):"

Umm, Q, there's this little weapon called the computer virus.

Reduced the efficency of captures, since you need to repair the computer, but that's fairly minor damage.

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  #133  
Old January 22nd, 2003, 09:29 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by tesco samoa:
K-M you know I am joking.
Yea, I know. Just couldn't resist.
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  #134  
Old January 22nd, 2003, 09:30 AM
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Default Re: Next Upgrade/patch

Couslee, try the "hide obsolete" button.
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  #135  
Old January 22nd, 2003, 10:15 AM

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Default Re: Next Upgrade/patch

I did. I had the game saved even on a .8 turn to try and clear whatever is stopping it. I tried rolling to .0 with hide obsl, not hide obsl, I re-obsoleted all of them, just in case that would reset it, all to not avail. the only thing I can't test, is if them being retrofitted has an impact. well, i guess i could test it next round. make a design, build one, scrap it and a second design built it an retrofit and see, but damn, what a waste. I am trying to play the game, not beta test it. the other thought I had I am gonna check, is perhaps renaming my retrofitted ships. maybe that has something to do with it. thats a lot of renaming tho.

It's a pain, and it sure would be much easier to just have a delete design than having to wait for .0s to come around. I find myself fighting more with the interface and certain "features" than with the AI. maybe they should call the game "UI wars". lol
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  #136  
Old January 22nd, 2003, 11:37 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Phoenix-D:
"My second change should prevent the doom of psychic races (the master computer makes the allegiance converter completely ineffective):"

Umm, Q, there's this little weapon called the computer virus.

Reduced the efficency of captures, since you need to repair the computer, but that's fairly minor damage.

Phoenix-D
Phoenix that will be the change in the next patch: even a destroyed master computer protects from allegiance converter!
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  #137  
Old January 22nd, 2003, 11:57 PM
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Default Re: Next Upgrade/patch

Quote:
I re-obsoleted all of them, just in case that would reset it,
"Make Obsolete" is actually a toggle; if you hit "Make Obsolete" while an obsolete design is selected, the design is no longer obsolete.
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  #138  
Old January 23rd, 2003, 12:27 AM

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Default Re: Next Upgrade/patch

Q that sounds reasonable...
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  #139  
Old January 23rd, 2003, 12:31 AM
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Default Re: Next Upgrade/patch

Version 1.84:
1. Fixed - Reordered some of the formations to be better for ship movement.
2. Fixed - Tech Areas that were not allowed in the Game Setup would still
show under the expected results list of research.
3. Fixed - Ships in combat will follow their fleet's strategy until they
are no longer in a combat group. Once they are no longer in a
combat group, they will follow their own strategy.
4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.
5. Added - Added two new target types for components: "Ships\Planets\Sat" and
"Ships\Planets\Sat\Drone".
6. Fixed - The Designs Window list would not show a design with the same name
as another, but with different case.
7. Fixed - AI would build multiple system-wide resource modifier facilities in
a system.
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  #140  
Old January 23rd, 2003, 12:36 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Mephisto:
5. Added - Added two new target types for components: "Ships\Planets\Sat" and "Ships\Planets\Sat\Drone".
Yay! Aaron added my suggestion!
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