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  #1391  
Old June 6th, 2004, 05:00 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Capital idea PTF - we will put something together.
I assume Fyron would be the one to ask about this. If I would have to look into strategies, I guess I would just plagiarize from his USM (but I am not sure if every entry in this mod has proved to be true / useful).
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  #1392  
Old June 6th, 2004, 09:09 AM

Paul1980au Paul1980au is offline
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Default Re: AI Campaign => For a Challenging AI opponent

I still hpe a final Version 2 is considered for SE4 to reward the fans - probably after SE5 is in the final stages though. Im sure a lot more bug fixing and final balancing and upgrades for SE4 Version 2 could be done. This would also encourage more people to buy SE5
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  #1393  
Old June 6th, 2004, 03:31 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by PsychoTechFreak:
quote:
Originally posted by JLS:
Capital idea PTF - we will put something together.
I assume Fyron would be the one to ask about this. If I would have to look into strategies, I guess I would just plagiarize from his USM (but I am not sure if every entry in this mod has proved to be true / useful).
The default strategy file is easy to change. Fyrons Strategy mod is awesome for the stock game and a lot of players make there own strategies anyway and just save it to there Empire.

JLS will Fyrons ultimate Strategies mod break the AI.
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  #1394  
Old June 6th, 2004, 03:46 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Originally posted by Grand Lord Vito:

quote:
About the beta test for v5.0.. The human player economy is getting to good, it is turn 400 and I have about equal ship strength and a few less planets then most of the AI. My rads and orgs are about 2000 surplus per turn but my mineral surplus is to high about 20,000 high.
What is the AI bonus in your game and how is your research and Intel totals. In the AI LOW bonus - I have reduced the AI growth in the first half of a game, as compared to previous AIC releases.

Is it also possible that you are heavily invested in Mining Colonies and are you falling behind the AI in other areas? You may have more ships but are they better and can you protect them againt the AI intel and will they win the day in a fight?
Please send me your save.

I sent you the save.
The AI is at low bonus.
I do have a lot of Mining colonies and a few intel and research. I am 4th place overall and 5th to the AI in Intel with about 10k of intel and 2nd in Reserch at 60k but I lead in total techs with 16 more then the Terrens. I have 2 wars one with Robi and the other war with Tex and I think that war was brought on by a third AI Players intel because I did not declare war and I cant see Tex wanting a war.
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  #1395  
Old June 6th, 2004, 05:16 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by Grand Lord Vito:
Quote:
I sent you the save.
The AI is at low bonus.
I do have a lot of Mining colonies and a few intel and research. I am 4th place overall and 5th to the AI in Intel with about 10k of intel and 2nd in Reserch at 60k but I lead in total techs with 16 more then the Terrens. I have 2 wars one with Robi and the other war with Tex and I think that war was brought on by a third AI Players intel because I did not declare war and I cant see Tex wanting a war.
Your Empire is in great shape GLV, it is almost two full clusters of a medium sized AIC Twisted Galaxies quadrant - Solidly defended between Black holes on both flanks.

You are a Science Temporal Race and you are indeed fortunate enough to have a large empire with many planets; however, the Terren are leading you in all decisive areas and when they are thru with the Nultah - you may be the next Terran target.

You are at Stellar Manipulations 3, if you research Tectonics 1 this will allow you to make a Warp closer and close the northern Black Hole entrance from the Terrains (AFTER ) you open an alternative warp opening to the Nultah (NOT TO LOOSE CONTACT) and furthering the distance that the Terrens must travel to attack Nultah and delaying there eventual fall as a result for Terran fuel concerns. But, once the Nultah do fall - the Terrens will use the Nultah bases to supply there ships on a probable expedition against you.

= = = =

Stellar Manipulation will indeed use up late game Mineral Surplus and you will have to budget and supplement RADS and Organics thru trade. Also do not overlook Planet Utilizations to beef up any weak resource areas.

Speaking of SM, you also can open a Warp point from the Praetorians system (out side) of your Eastern Black hole directly to the Sergeitte Colonies - I am sure this will stir things up between them and thus now possibly avoiding a direct conflict with the Praetorians and your Empire - Speaking of the Praetorians it would be to your best interests to build a System Warp preventing Facility in some of the adjacent but (not connected) Praetorian systems. At this stage in the game they have them and if they open a warp you will be unable to close it. (Then here may come the Sergetti if they do become friends)

Granted the Praetorians were nice enough to replace the Novian Star, at Sindarious - do not expect them to clear the two Nebulas in your South easter Cluster- Perhaps if you Clear them thru SM they will be kind enough to create a star for you in those System as well.
Now, once that is done; you will need Grave Plates and Cables along with a Ring World Generator and this will require more resources then you can imagine. Also to say you have NO static Defense Bases at the Black hole warp entrances, I doubt your 100 SATS will hold against any Terren or Praetorian fighter Attacks - at this stage in your game.

As you can see there is much that needs to be done or can be done - to use up resources in the latter part of the game.

By the way, why have you not committed yourself against the BobRobi? This fight will surly be interesting and they breath oxygen and this will complement your Carbo breathers.


Good Luck and thanks for the feed back.
Keep up the Emails

(PS: I saved your map - now all I have to do is to start in that cluster and give it a go)

[ June 06, 2004, 17:56: Message edited by: JLS ]
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  #1396  
Old June 6th, 2004, 05:48 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by PsychoTechFreak:
Quote:
I assume Fyron would be the one to ask about this. If I would have to look into strategies, I guess I would just plagiarize from his USM (but I am not sure if every entry in this mod has proved to be true / useful).
Agreed PTF, Fyron USM's Default_Strategies File is well done - indeed, and (MAY) only require a few changes to accommodate AIC or a Players liking.

= = =

If players wish to use the Fyrons USM - Only paste the USM (DefaultStrategies data File) itself, in the MODS data folder.
The AIC AI should not be effected, - they will read there own Strategies that are located in there individual AIC AI Folder.

[ June 06, 2004, 17:06: Message edited by: JLS ]
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1397  
Old June 7th, 2004, 05:43 PM
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Makinus Makinus is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Just a question: AIC AIs use the Planet Utilization facilities? especially the Mineral/Organics/Rads improving ones?
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  #1398  
Old June 7th, 2004, 06:11 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

If you want to expand the formations in AIC to be able to accomodate at least 60-70 ships (rows in the back are just fine), they can be added to USM...
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  #1399  
Old June 7th, 2004, 06:16 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Thanks Fyron
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1400  
Old June 7th, 2004, 06:22 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Makinus:
Just a question: AIC AIs use the Planet Utilization facilities? especially the Mineral/Organics/Rads improving ones?
No, value improvement is of little value to the AIC AI Player and it will only benefit a Human Player - if so lucky in a capture. Planet contitions are not that important to the AIC AI either.

However,it is the Religious AI Players nature (only) to improve the Planets overall value.

Thanks to the Oleg Engineering Settelment (great addition to AIC) - They WILL Change their Atmosphere

[ June 07, 2004, 17:27: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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