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  #1391  
Old December 13th, 2007, 05:44 PM
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Default Re: No Underwater Regen for Ice Elementals

I'm of no opinion on the ice elementals as such. I don't remember all of the stats all of the time, but aside from the regen, the ice elems are much more like earth elems than water. I didn't say they were fully equivalent. *shrug*

I'm not too hot on including the lack of underwater regen as a statfix issue, because it isn't a clear problem.

The Knights of the Deep issue is a balance issue and a content one more than a bug, so I can't put that in the shortlist unless I create a separate section for potential balance problems that are not strict bugs. I can do that, though. The problem with that is that then I'll have everyone and their dog howling at me to include their pet issues and I'm going to have to take a VERY hard line if I do include such a category. If the devs haven't seen the KotD thread yet, I'll point them to it.
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  #1392  
Old December 13th, 2007, 07:27 PM
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Default Re: No Underwater Regen for Ice Elementals

I have SEEN

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  #1393  
Old December 15th, 2007, 07:05 AM
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Default Re: Bug thread

possible bug with hydras regen

I tried sp ver 1.10 with Pythium. The new regen system for multiple headed hydras seems nice, but stopped working after a while.
Mostly they regen heads with out a clich but then they refused to regen heads lost in battles ans started half dead the next ones.
I only used current mods for balanced pretenders, scales and worthy heroes. Regen stopped atleast while outside of own dominion and the hydras were led by theurgs.
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  #1394  
Old December 15th, 2007, 07:13 AM
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Default Re: Bug thread

There could be a set of bugs with the non-sacred hydra secondshapes, much like there was with the sacred ones. I'll look into that.
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  #1395  
Old December 16th, 2007, 01:56 AM

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Default Re: Bug thread

I always get prompted for the other players pw - and dropped to network.. this is the first time this has happened in several games. Is there a fix for this?
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  #1396  
Old December 16th, 2007, 09:00 AM
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Default Re: Bug thread

Quote:
chrispedersen said:
I always get prompted for the other players pw - and dropped to network.. this is the first time this has happened in several games. Is there a fix for this?
Delete the game files (can be done in the Local Games dialog) and try again.
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  #1397  
Old December 16th, 2007, 12:11 PM

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Default Re: Bug thread

sorry I didn't see the precedent subject on the same problem:

http://www.shrapnelcommunity.com/thr...&Number=570278
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  #1398  
Old December 17th, 2007, 05:46 AM

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Default Re: Bug thread

My S8 tartarian, scripted with Master Enslave, Master Enslave, Returning is defending against 800-strong army.

What does he cast on first turn? Astral Shield.
On the second turn? Master Enslave. Of course after the enemy army has cast Antimagic.

Argh, the frustration!
Is there really a bug where casters will sometimes cast only a self buff on first turn, no matter what you script them for?
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  #1399  
Old December 17th, 2007, 12:51 PM
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Default Re: Bug thread

Buffs are rated higher the earlier in the battle they are cast.
Buffs are also rated higher the more HP etc the target has.
Also astral shield is more powerful if you have high astral magic and the spell is likely rated higher if you are strong in astral magic.

Supposedly your tartatian was strong and powerful enough to warrant a hefty and early buff

Normally scripting gives spells very high ratings, but there are instances where a spell can get a higher, in order to save gems or avoid loops or other strange behaviors. This might be a case where the script rating is beaten by an unforseen rating due to an extreme situation (overly powerful tartarian).
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  #1400  
Old December 17th, 2007, 01:40 PM
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Default Re: Bug thread

I would like the script to have priority over everything else (unless impossible to cast).

On an other issue, my Air queen casting aim on pikeneers?
maybe i missed it but ive found no mention on the shortlist.
Ver 3.10

It was pikeneers from PD and i wanted her to cast on the PD archers instead.
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