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  #1391  
Old January 25th, 2004, 06:40 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
So make them again Kwok! Stop wallowing in misery and reconstruct them. The time to grieve has long since passed. They are just pixels, not like they can not be recreated!
I cannot. I have moved on and new creations await to be realized. I was originally making them in the Star Fury format but I've gotten wind of Moray being able to convert to .x files one day soon...and life will then be good.
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  #1392  
Old January 25th, 2004, 12:41 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities
Thanks. Some say it would be nice blue, but honestly it looks great green.
It looks great in green. It would look great in blue, but then it wouldn't be Klingon.

Quote:
Originally posted by Imperator Fyron
So make them again Kwok! Stop wallowing in misery and reconstruct them. The time to grieve has long since passed. They are just pixels, not like they can not be recreated!
Fyron, you have the heart of a Vulcan! The creation of art is a personal thing. You tend to put a lot of yourself into it, your energy so to speak. That may sound meta-physical and some may scoff, but it's true none the less.
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  #1393  
Old January 25th, 2004, 07:12 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Nodachi:
Fyron, you have the heart of a Vulcan! The creation of art is a personal thing. You tend to put a lot of yourself into it, your energy so to speak. That may sound meta-physical and some may scoff, but it's true none the less.
Yes, and there is quite a bit of yourself to go around! You seem to have missed the joking tone of that post... hence, the choice of smileys.

[ January 25, 2004, 17:14: Message edited by: Imperator Fyron ]
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  #1394  
Old January 25th, 2004, 09:22 PM
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Default Re: STM "Final v1.7.5" Discussion

My new ships will be lots of fun. But I've been focusing first on the data files (my true Achilles heel) and then website/graphic components for the Mod I'm working on.
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  #1395  
Old January 25th, 2004, 09:25 PM
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Default Re: STM "Final v1.7.5" Discussion

Suggestions for the Negh'Var would be make the hull a bit darker green and the wing "protrusion" panels a deep dark red. Also, give the Nacelles more of a glowy red and it will look really sharp.
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  #1396  
Old January 25th, 2004, 10:50 PM
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Default Re: STM "Final v1.7.5" Discussion

I have been in a couple of games where it seems that no matter what I do I just can not hit a ship. So I am wondering if it is at all possible to simulate burst effect weapons by giving a particular weapon a +x percentage to hit but does less damage.

I know that it is impossible to damage multiple ships at once, but just having a weapon that will at least always damage a ship regardless of defensive measures would be most encouraging.

Example:
Flak Cannon I has a +20% to hit. Damage =5 5 5
Flak Cannon II has a +30% to hit. Damage =5 5 5 5
Flak Cannon X always hits. Damage =20 20 20 20 20
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  #1397  
Old January 26th, 2004, 04:04 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Captain Kwok:
All these ships are making me sad though.

I see them and then I browse over to the old Star Trek mod sight and cry for my babies.
You do not cry alone Captain.
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  #1398  
Old January 26th, 2004, 04:12 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Captain Kwok:
Suggestions for the Negh'Var would be make the hull a bit darker green and the wing "protrusion" panels a deep dark red. Also, give the Nacelles more of a glowy red and it will look really sharp.


I wish I could do better texture mapping for the Romulans ships and have the BOP emblem on each of them like on the BOTF set.
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  #1399  
Old January 26th, 2004, 04:13 AM
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Default Re: STM "Final v1.7.5" Discussion

That might be a shade too dark. Does it look fine in-game? It could just be looking darker than it really is because of the pale forum background surrounding it...
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  #1400  
Old January 26th, 2004, 04:14 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Tnarg:
I have been in a couple of games where it seems that no matter what I do I just can not hit a ship. So I am wondering if it is at all possible to simulate burst effect weapons by giving a particular weapon a +x percentage to hit but does less damage.

I know that it is impossible to damage multiple ships at once, but just having a weapon that will at least always damage a ship regardless of defensive measures would be most encouraging.

Example:
Flak Cannon I has a +20% to hit. Damage =5 5 5
Flak Cannon II has a +30% to hit. Damage =5 5 5 5
Flak Cannon X always hits. Damage =20 20 20 20 20
I seldom see you post Tnarg. This can be looked into. I am considering a new mount (General Mount) that will improve accurace to all non race specific weapons.
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