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January 25th, 2004, 06:40 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
So make them again Kwok! Stop wallowing in misery and reconstruct them. The time to grieve has long since passed. They are just pixels, not like they can not be recreated!
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I cannot. I have moved on and new creations await to be realized. I was originally making them in the Star Fury format but I've gotten wind of Moray being able to convert to .x files one day soon...and life will then be good.
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January 25th, 2004, 12:41 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: STM "Final v1.7.5" Discussion
__________________
This is the 21st century, right? Then where the hell is my flying car?
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January 25th, 2004, 07:12 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Nodachi:
Fyron, you have the heart of a Vulcan! The creation of art is a personal thing. You tend to put a lot of yourself into it, your energy so to speak. That may sound meta-physical and some may scoff, but it's true none the less.
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Yes, and there is quite a bit of yourself to go around! You seem to have missed the joking tone of that post... hence, the choice of smileys. 
[ January 25, 2004, 17:14: Message edited by: Imperator Fyron ]
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January 25th, 2004, 09:22 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: STM "Final v1.7.5" Discussion
My new ships will be lots of fun. But I've been focusing first on the data files (my true Achilles heel) and then website/graphic components for the Mod I'm working on.
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January 25th, 2004, 09:25 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: STM "Final v1.7.5" Discussion
Suggestions for the Negh'Var would be make the hull a bit darker green and the wing "protrusion" panels a deep dark red. Also, give the Nacelles more of a glowy red and it will look really sharp.
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January 25th, 2004, 10:50 PM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
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Re: STM "Final v1.7.5" Discussion
I have been in a couple of games where it seems that no matter what I do I just can not hit a ship. So I am wondering if it is at all possible to simulate burst effect weapons by giving a particular weapon a +x percentage to hit but does less damage.
I know that it is impossible to damage multiple ships at once, but just having a weapon that will at least always damage a ship regardless of defensive measures would be most encouraging.
Example:
Flak Cannon I has a +20% to hit. Damage =5 5 5
Flak Cannon II has a +30% to hit. Damage =5 5 5 5
Flak Cannon X always hits. Damage =20 20 20 20 20
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January 26th, 2004, 04:04 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Captain Kwok:
All these ships are making me sad though.
I see them and then I browse over to the old Star Trek mod sight and cry for my babies.
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You do not cry alone Captain.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 26th, 2004, 04:12 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Captain Kwok:
Suggestions for the Negh'Var would be make the hull a bit darker green and the wing "protrusion" panels a deep dark red. Also, give the Nacelles more of a glowy red and it will look really sharp.
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I wish I could do better texture mapping for the Romulans ships and have the BOP emblem on each of them like on the BOTF set.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 26th, 2004, 04:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: STM "Final v1.7.5" Discussion
That might be a shade too dark. Does it look fine in-game? It could just be looking darker than it really is because of the pale forum background surrounding it...
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January 26th, 2004, 04:14 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Tnarg:
I have been in a couple of games where it seems that no matter what I do I just can not hit a ship. So I am wondering if it is at all possible to simulate burst effect weapons by giving a particular weapon a +x percentage to hit but does less damage.
I know that it is impossible to damage multiple ships at once, but just having a weapon that will at least always damage a ship regardless of defensive measures would be most encouraging.
Example:
Flak Cannon I has a +20% to hit. Damage =5 5 5
Flak Cannon II has a +30% to hit. Damage =5 5 5 5
Flak Cannon X always hits. Damage =20 20 20 20 20
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I seldom see you post Tnarg. This can be looked into. I am considering a new mount (General Mount) that will improve accurace to all non race specific weapons.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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