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  #1401  
Old December 17th, 2007, 02:15 PM

calmon calmon is offline
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Default Re: Bug thread

Quote:
Torin said:
I would like the script to have priority over everything else (unless impossible to cast).

On an other issue, my Air queen casting aim on pikeneers?
maybe i missed it but ive found no mention on the shortlist.
Ver 3.10

It was pikeneers from PD and i wanted her to cast on the PD archers instead.

Well the problem was discussed very often. Your armies will be attacked with scouts or random teleported mages and all your scripted mana intensive spells will be wasted for nothing. And believe it or not this is worse than the other side.

However i can agree that things needs some more tuning.
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  #1402  
Old December 17th, 2007, 02:23 PM
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Default Re: Bug thread

Yes, i think that the gem saving feature is optimal and more often than not the AI was right. But self buffing instead of Master enslave is not gem saving at all since it was cast after.

In previous versions a call of the winds could make your mages spend your gems unnecesarily. Now that´s fixed (at least for my experience).
You may need several castings of call of the winds to make the trick work now(many, many, many).
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  #1403  
Old December 17th, 2007, 03:42 PM

PyroStock PyroStock is offline
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Default Re: Bug thread

Not a critical bug or anything, but the AI will cast Aim or Eagle Eyes even if Wind Guide was cast earlier. Aim & Eagle Eyes do not stack with Wind Guide so if Wind Guide has been casted I think the AI could choose something besides Aim or Eagle Eyes, even if they were scripted.

[img]/threads/images/Graemlins/PointUp.gif[/img]Edit: Also mounted troops can use the barrier (artifact), which is a tower shield and contradicts the description.
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  #1404  
Old December 17th, 2007, 04:31 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Bug thread

A minor mod bug:

#mapbackground is broken. It should change the background (the wooden stuff behind the map), but it doesn't.
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  #1405  
Old December 20th, 2007, 05:10 PM

Loren Loren is offline
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Default Re: Bug thread

SP game, I'm looking at an enemy monolith.

With a *LIMP*.

Does someone mind explaining how a monolith can limp???

I also wonder why it has an attack and defense skill?
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  #1406  
Old December 20th, 2007, 05:16 PM
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Default Re: Bug thread

That monolit has gone a splinter and does not roll evenly.

It´s like the oracle fountain pretender having a protection value for its head.
(maybe the point where water flows)
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  #1407  
Old December 20th, 2007, 05:49 PM
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Default Re: Bug thread

Ummm, I'm not really sure where to report typos so I'll just post it here.
In the Immortal trait description (the one you get when you click the Immortal icon on an immortal unit ) it says "capitial" instead of "capital".
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  #1408  
Old December 20th, 2007, 07:54 PM
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Default Re: Bug thread

There's the in-game typos thread. Those typos I can't do anything about since they are not in the description files.
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  #1409  
Old December 21st, 2007, 12:37 AM

Loren Loren is offline
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Default Re: Bug thread

Quote:
Torin said:
That monolit has gone a splinter and does not roll evenly.

It´s like the oracle fountain pretender having a protection value for its head.
(maybe the point where water flows)
Roll?? The #$^@!$%^ thing is immobile!

(I'm swearing at it because it's been a pain. I keep killing it, next turn it's called back. At first it had 9,9,7 magic, now it's lost them all. It can't harm my troops at all but it's as likely to win the battle as I am--autoroute before I manage to kill it. I can't reliably hold his capital because of this.)
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  #1410  
Old December 25th, 2007, 10:34 PM
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Default Re: Bug thread

Commanders carrying underwater breathing items who flee an underwater battle battle can be killed instead of retreating, if the only friendly neighboring provinces are underwater.
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