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  #1411  
Old June 19th, 2004, 04:14 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Typo on the Faith Shrine description, fixed at 20%
I have yet to have the time to make ALL the Starliners and other non-se4 ships Images that closely resemble each race - so I offered what I had. I will probably do this for se5 AIC.
Why not just scale them down to 128x128? I just meant the bitmaps were too big, not the ships themselves


Quote:
AI Campaign fighters do not have the efficient engine component, they are designed for Tactical or Strategic movement and for optional afterburners.

No, I just mean, use the fighter engine *pictures* for the efficient engines, since those pics are unused on ships, to differnetiate the two types of ship engines.

Quote:
I did not want the small Supply Compartments to contribute to the overall cargo of a Transport hull Tankers, it must use the 20kt (Supply Storage component) value to fill the Hulls quota.
What about the smaller cargo containers?
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  #1412  
Old June 19th, 2004, 03:26 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by Ed Kolis:

Quote:
Why not just scale them down to 128x128? I just meant the bitmaps were too big, not the ships themselves
Understood, I have used these Starliners for a few years and like the way these look, however...

A few players have (now) offered some new Starliner Pics that they use in their AIC game - we will release them soon.

As I said the best way to do this is to take a snap shot of an Abbidon (image style) class ship for example… and then reshape it a bit and reclassify that new hull pic to the needed AIC class; then move onto the next race, etc…
as I said we do have are priorities and this will take time - and I/we, will get to it.

Quote:
No, I just mean, use the fighter engine *pictures* for the efficient engines, since those pics are unused on ships, to differnetiate the two types of ship engines.
Perhaps I am misunderstanding you.

One fighter engine serves the purpose of both AIC Tactical and Strategic movement, there is no need for extra pics.
With AIC, preventing a fighter from sector movement is done best in the fighter HULL
In this way the AIC Tactical Fighter will only move, and then with NO attack options possible - when it is very low on fuel

Strategic Fighter hull has the sector movement that is in relationship to its hull size, as such the larger AIC Strategic Fighters will have less movement; Hence are less likely to intercept an Enemy fleet when large Fighters are launched from your Colony

Quote:
What about the smaller cargo containers?
Ed, the Smaller Cargo Containers do have Cargo ability (12 and 25 respectively).

[ June 19, 2004, 16:40: Message edited by: JLS ]
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  #1413  
Old June 19th, 2004, 06:54 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Perhaps I am misunderstanding you.
Yes, you are.
I'm not talking about fighters at all - I'm talking about efficient engines. I'm just suggesting they use the same PICTURE that fighter engines do (at least stock fighter engines - I've never built fighters in AIC), so we can tell them apart from regular engines just by glancing at a design

Quote:
Ed, the Smaller Cargo Containers do have Cargo ability (12 and 25 respectively).
Oh. DUH!
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  #1414  
Old June 19th, 2004, 08:27 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

I also have some Star Liner pics for AIC, I will mail them to you.

FYI, the LAN group loves the upgrade and we decided to play tomorrow also instead of waiting until next Saturday.

[ June 19, 2004, 19:43: Message edited by: Grand Lord Vito ]
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  #1415  
Old June 19th, 2004, 08:44 PM

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Default Re: AI Campaign => For a Challenging AI opponent

I LIKE EDs suggestion JLS
He is talking about them for the ship engines you dummy
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  #1416  
Old June 19th, 2004, 09:20 PM
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Default Re: AI Campaign => For a Challenging AI opponent

JLS, the starliner pictures are 200 by 200 pixels. This is wrong. They need to be 128 by 128. It is a waste of file space.

Also, there is no need to include the same images in every race folder. The Race Generic folder is a far, far better place to put the generic Starliner images. Again, this is a big waste of space.

[ June 19, 2004, 20:24: Message edited by: Imperator Fyron ]
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  #1417  
Old June 20th, 2004, 01:51 AM

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Default Re: AI Campaign => For a Challenging AI opponent

Good point Fyron.

Perhaps its time now to do the individual required hull class Images for each se4 race, so this space would not be wasted
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1418  
Old June 20th, 2004, 01:55 AM

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Default Re: AI Campaign => For a Challenging AI opponent

Sorry for the misunderstanding about efficient engines, Ed - this is a CAPITAL suggestion and consider it done

[ June 20, 2004, 01:04: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1419  
Old June 20th, 2004, 05:30 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Does FQM have the Rock Planets close to the sun followed by GAS and ICE?

I read Captain Kwoks post and I think this would be neat and very realistic.

[ June 20, 2004, 04:35: Message edited by: QBrigid ]
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  #1420  
Old June 20th, 2004, 05:32 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Originally posted by Ed Kolis:

quote:

Why not just scale them down to 128x128? I just meant the bitmaps were too big, not the ships themselves
Understood, I have used these Starliners for a few years and like the way these look, however...

A few players have (now) offered some new Starliner Pics that they use in their AIC game - we will release them soon.

As I said the best way to do this is to take a snap shot of an Abbidon (image style) class ship for example… and then reshape it a bit and reclassify that new hull pic to the needed AIC class; then move onto the next race, etc…

I would like to help with the new AIC Ship sets and I also have some starliner pics for you.

[ June 20, 2004, 04:57: Message edited by: QBrigid ]
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