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  #1411  
Old July 25th, 2007, 10:04 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Early Age Commentary

I know for a fact that Patala had the sword Augelmeyer.

The only way he could've gotten it would be to buy it from R'lyeh - or to be loaned it, just for the sake of hurting other potential enemies.

Therefore, Patala is allied with R'lyeh. I would guess that he's also been capitulating to R'lyehs other demands, but I don't know that for a fact.
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  #1412  
Old July 25th, 2007, 10:09 AM
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Default Re: Early Age Commentary

Quote:
RamsHead said:
Hey, Man, didn't we have a NAP?
*booo* The ghost of Midgard can now happily say "I told you so."



Jazzepi
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  #1413  
Old July 25th, 2007, 10:37 AM

atul atul is offline
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Default Re: Early Age Commentary

Quote:
DrPraetorious said:Patala had the sword Augelmeyer.

The only way he could've gotten it would be to buy it from R'lyeh

Therefore, Patala is allied with R'lyeh.
So, a succesful transaction of goods equals alliance? Great! They must be telling the grand truth when they say economic relations enforce peace.

MA Agartha is happy to know they're among the allies of Man, after all, they've exchanged goods before as proven by message exchanges properly archived. A nation of dying race can't have too many friends!
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  #1414  
Old July 25th, 2007, 01:26 PM
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Default Re: Early Age Commentary

Wait... MA Agartha? I didn't trade anything with MA Agartha.

I did trade with both MA C"tis and LA Atlantis.

The point is, since R'lyeh is so dominant, no mutually beneficial relations of any kind can be tolerated. The first thing we need to do is conquer all of R'lyehs neighbours who are *not* obviously at war with R'lyeh.
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  #1415  
Old July 25th, 2007, 08:34 PM
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Default Victory Conditions

What are everyone's thoughts on establishing a set turn where we end the game? My proposal:

Victory Conditions: The surrendering of all other players or 650 provinces controlled or the most provinces controlled by turn 125 (whichever comes first). Ties for the latter would be broken by the amount of provinces held the previous turn.

I'm in a large game now that is on turn 101 - so I don't think that 125 is unattainable.

We would need the buy-in of at least 90% of the players to make this change...
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  #1416  
Old July 25th, 2007, 08:59 PM

jutetrea jutetrea is offline
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Default Re: Victory Conditions

Ok, I let a tangent run away from me, I'm gonna keep it there but its pretty irrelevant (and long-windedly useless).

125 Should be fine, we've already got folks dominating research/construction/summons at turn 44. From then on its just strategy. 40% are out already, another good chunk will be out by 80 and by 125 I bet the remaining 5-10 will be sick of the micro

I passed my goal of turn 20, not going to win, so I'm good whenever.


Tangent Ramble
--------------------------------------------------------
Even though I suggested turn 60 earlier, I was thinking along the lines of future games where it would be like a distinct subsection of the whole.

62 nations, many never see each other physically, but hear about their activities. Diplomats get sent, trade agreements, etc. 60 months pass and a whole lot of stuff happens, maybe a very peaceful corner just plays tiddlywinks while the rest of the world is embroiled in war. Turn 60 (more likely 80), everything gets tallied, winner declared and everyone finishes it off single player while the next game is set up. Possibly have multiple winners, highest research, provinces, income, etc. Start a "big board" to keep score and update it every couple of months.

Variations of that would be a Early Age, Mid Age, Late Age scenario.
Early Age - this game, everyone starts at 0 on everything
Mid Age - 40 nations, Start with x sages to simulate research, x provinces, x gems/known sites/etc, x gold/pop, x turn global NAP. Try to simulate turn 40. Ironhawk had a couple games like this and they seemed fun.
Late Age - 20 nations, x sages/gold/provinces, etc and then go at it after x turns. Try to simulate turn 80.

Possibly even run it as a tourney... hmm.

When the early (perpetuality-type) is down to 40 players, stop and declare winners. Winners get a gold star and a hug from KO.
Start up the "mid-game" with enhanced starting positions to simulate turn 40. Everything is nice and clean, very little micro, tons of cash to play with and a set of turns to do so. Play until 20 are left. Once down to 20, declare winners, get yer hugs.
Start up a "late-game" with those 20, simulating turn 80. All your research is advanced (tons of free sages or a mod), upkeep is manageable, everything is clean, set everything up like you want, etc. Gives everyone a renewed chance at summons/artifacts, new sites, etc. Play down to 1.

A few weeks after the mid game has started, start up another early game, rinse, repeat. Or possibly skip the whole Mid-game idea and go right late game.
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  #1417  
Old July 25th, 2007, 09:39 PM

LoloMo LoloMo is offline
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Default Re: Victory Conditions

Can this game be won by an alliance instead?
For example: Max of 5 nations per alliance. Alliance has to be declared formally on these boards 5 turns in advance. Alliance that holds 650 provinces for 3 turns in succession after the 5 turn official notice wins.
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  #1418  
Old July 25th, 2007, 10:16 PM
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Velusion Velusion is offline
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Default Re: Victory Conditions

Quote:
LoloMo said:
Can this game be won by an alliance instead?
For example: Max of 5 nations per alliance. Alliance has to be declared formally on these boards 5 turns in advance. Alliance that holds 650 provinces for 3 turns in succession after the 5 turn official notice wins.
Officially no. That was never part of the Victory Conditions and I'm sure some people might have been playing differently if was.
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  #1419  
Old July 25th, 2007, 10:36 PM
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Default Re: Victory Conditions

That would be interesting for the next megagame. One of the things I wish this game had was a more detailed diplomacy/cooperation engine. I know it's built around 1 god only can live to the end, but as an option for these MP games, I would love to see more detailed things like: supplying foreign troops, cooperation, land grants, etc.
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  #1420  
Old July 26th, 2007, 05:13 AM

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Default Re: Victory Conditions

I'm sorry but I have turned ill. I propose you wait with hosting until Evilhomer can find a new sub or that I feel well again.

I do not believe LA R'lyeh will have any chances of winning the game. Since LA Ermor, LA Atlantis and EA Lanka are allied and have several other mid sized nation allied to them as well a winner will probably be picked out of that alliance.
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