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December 26th, 2007, 10:04 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Bug thread
Mictlan MA and LA start with an army of Warriors (U#721) and Warriors (U#722). U#722 is the mapmove-1 Warrior from EA, with Mictlan Armor. But in MA/LA, Mictlan can't even recruit unit 722, instead they can recruit mapmove-2 Warriors (U#1545) with a Scale Mail Cuirass.
Shouldn't the MA/LA Mictlan starting army be a mix of #721 and #1545?
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http://z7.invisionfree.com/Dom3mods/index.php?
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December 26th, 2007, 06:16 PM
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National Security Advisor
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Join Date: Oct 2003
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Re: Bug thread
Probably. Hadn't paid that much attention to it.
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December 27th, 2007, 05:43 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
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Re: Bug thread
Spell Growing fury is in the shortlist as not working, but ive seen it working casted by the AI. Random units will go berserk each combat round.
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December 27th, 2007, 06:47 PM
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General
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Re: Bug thread
Quote:
Torin said:
Spell Growing fury is in the shortlist as not working, but ive seen it working casted by the AI. Random units will go berserk each combat round.
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It's bugged because the description says it will affect all friendly units. Randomly beserking a few each round is not the same thing. Description also says these units will go beserk at the slightest provocation yet damage from fights does not make them go beserk.
Either the spell is bugged or the description needs fixing.
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December 27th, 2007, 07:46 PM
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First Lieutenant
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Join Date: Nov 2007
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Re: Bug thread
the description says "provocation" not damage. I think it´s probably working as intended.
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December 27th, 2007, 08:05 PM
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Sergeant
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Join Date: Nov 2007
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Re: Bug thread
If the mage casting sabbath master has more than 1 blood slave, 2 blood slaves will be sacrificed. The spell will still be cast if he only has 1 blood slave available, with the single blood slave being sacrificed.
It's easily reproducible. I've done it with a pretender (B4), a priest (B2) (EA Mictlan), and a Vampire Count (B2) (LA Ulm).
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December 28th, 2007, 01:14 AM
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General
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Re: Bug thread
Quote:
Slobby said:
[img]/threads/images/Graemlins/Bug.gif[/img] If the mage casting sabbath master has more than 1 blood slave, 2 blood slaves will be sacrificed. The spell will still be cast if he only has 1 blood slave available, with the single blood slave being sacrificed.
It's easily reproducible. I've done it with a pretender (B4), a priest (B2) (EA Mictlan), and a Vampire Count (B2) (LA Ulm).
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Any mage casting a spell will consider using up to one extra gem (or blood slave) to reduce fatigue.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 28th, 2007, 10:35 AM
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Sergeant
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Join Date: Nov 2007
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Re: Bug thread
I didn't think it worked that way with blood, thanks for the clarification.
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December 28th, 2007, 01:40 PM
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General
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Location: az
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Re: Bug thread
Quote:
Torin said:
the description says "provocation" not damage. I think it´s probably working as intended.
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"Slightest provocation"... I think an enemy warrior slashing you with a sword and causing damage is easily a slight provocation.
OBVIOUSLY either the description is wrong or the spell is bugged.
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December 28th, 2007, 06:33 PM
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Major
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Re: Bug thread
Quote:
Any mage casting a spell will consider using up to one extra gem (or blood slave) to reduce fatigue.
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That should be "One or more" (subject to the normal maximum expenditure = to path level). "Up to one" is incorrect.
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