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  #1421  
Old September 15th, 2002, 10:45 PM
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Default Re: Babylon 5 Mod

Val et al

Re: Drakh ships. Would it not be acceptable to use some of the Shadow ships to fill in the gaps.

The Drakh were to the Shadows what the Minbari were to the Vorlons, only more so. The Shadows used human Telepaths in some of their ships. Since some of the Drahk are telepathic is it not safe to assume that the Shadows had some of their ships piloted by Drakh and would thus serve as part of the Drahk shipset?

Or is this taking the easy way out?

The Drakh can have some unique ways for taking control of ships/colonies by use of their "Keepers".

Val you will shortly have a private massage.

[ September 15, 2002, 21:55: Message edited by: Nomor ]
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  #1422  
Old September 15th, 2002, 10:53 PM
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Default Re: Babylon 5 Mod

Nomor: hehe, Drahk ships are being used to flesh out the Shadows

Not that the reverse couldn't happen ...

[ September 15, 2002, 21:54: Message edited by: pathfinder ]
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  #1423  
Old September 15th, 2002, 10:56 PM

tesco samoa tesco samoa is offline
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Default Re: Babylon 5 Mod

earth alliance is that just bab 5

or is it the earth , moon mars etc...

or both combined

I would recommend that the pbw game be set up... have everyone join and then the custom map start points be adjusted to where each player is located in the pecking order from pbw

or just set up each empire and get the people to take over each empire...
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  #1424  
Old September 15th, 2002, 11:01 PM
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Default Re: Babylon 5 Mod

Pathfinder: My watch has 22.00. What is the time in your neck of the woods?

If I was the Shadows I would be more than happy to loan my sycophantic minions some of my ships knowing full well I could recall them at a minutes notice.

Question: Is it possible to create an Empire that already has an established partnership e.g. Minbari with Vorlon partnership or Shadow with Drakh?

[ September 15, 2002, 22:23: Message edited by: Nomor ]
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  #1425  
Old September 16th, 2002, 12:20 AM
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Default Re: Babylon 5 Mod

Nomor: 18:15 or 6:15 EDT.....

Anyone: after I loaded the new data files from Val, the following pics dissappeared from add component menu's: tiny fission engine, tiny fusion engine, tiny gravimetric engine and external cargo pod. Some of the particle cannon pics did too (repeater cannons). No lock when right clicked as the data & pics pop up and pics are in the component graphics folder..... they displyed before I loaded it.... just seemed weird is all

*pathy sniffs his beer can to see if any foreign substances were added*

Val: The Vree are tough hombres. Took 400 Vet rated Infantry to root a 100 million Vree planet w/1 defense

[ September 15, 2002, 23:24: Message edited by: pathfinder ]
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  #1426  
Old September 16th, 2002, 01:09 AM
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Default Re: Babylon 5 Mod

Looks like the project is coming along just fine. Lots of discussion about the new races and techs.
I'm really looking forward to the next release of the mod.
BTW, I would like to join, but I'm just accepted in another PBW. But still I would like to join you guys. Could you please enter me as the Vree? I've always liked those gray guys flying around in their frisbees.
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  #1427  
Old September 16th, 2002, 01:09 AM

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Default Re: Babylon 5 Mod

I could take the Gaim - their disadvantage is that as the only non-O2 breather allowed to colonize, everybody is going to want to capture my populations in order to un-dome their Hydrogen worlds (tried it in game Last night, transferring captured Gaim to my worlds, big difference)
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  #1428  
Old September 16th, 2002, 01:12 AM

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Default Re: Babylon 5 Mod

It's not so much the ships for the Drakh, it's more that I haven't added in any of their tech yet and I have a ton of notes I am trying to decipher to create them. They are going to get a unique (and incomplete from the eyes of a standard shipset) shipset and will be nomadic.

The EA is Earth, Mars, some colonies and B5 - originally.

We could start the Minbari as Vorlon agents and Drakh as Shadow agents (if we get them done), or the ancients can be left to court the younger races and see who they can sway, though I doubt the Shadows could offer the Minbari anything Also, there are going to be unique Shadow and Vorlon influenced ships for each race (not just EA and Minbari), the only way to get these techs is for the Vorlon/Shadow player to give the younger race the tech Vorlon/Shadow Aid (me thinks).

I will check into the ghost components when I get home from work.

[ September 16, 2002, 00:16: Message edited by: Val ]
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  #1429  
Old September 16th, 2002, 01:16 AM

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Default Re: Babylon 5 Mod

Something you should know about the Gaim - they are tough ground fighters too! I don't remember if I added in their special troops yet or not, but they will be getting tougher ground troops and will have bio-engineering techs available in time. Their ships can also be equiped with Bulkheads that act much as standard armor originally did in SE IV taking damage first.
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  #1430  
Old September 16th, 2002, 02:05 AM
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Default Re: Babylon 5 Mod

Tell me about the Gaim!

Those ugly mugs kept 350 of EA's finest infantry at bay (after the EA invaded) then slowly killed them off.....the transport was destroyed and by the time a replacement was built and got to the system it was too late

[ September 16, 2002, 01:06: Message edited by: pathfinder ]
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