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  #1431  
Old June 21st, 2004, 05:17 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

I hope you completed the DownLoad
I just NOW - shut down the site
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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  #1432  
Old June 21st, 2004, 06:48 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
QB, I understand you do not like many Asteroids in your game; however, other Players do.
Please. Choose a non-FQM map if you wish fewer Asteroids. [Smile]
Did you not include the Mid-life No AST quadrants? If you did, players can play on those. There are very few systems in such maps with large numbers of asteroids (most have 2).
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  #1433  
Old June 21st, 2004, 08:07 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Fyron.
I think JLS kept the standard maps and original AIC maps and they have only one or two asteroids. And used only your FQM asteroid circle, the Ancients and the dangerous warp points.

I usualy play Finite and I get the most out your FQM


JLS suggested those maps to QB because playing a not connected game in AIC. The Cluster and the Spiral maps play better in no warp because the systems tend to be alot closer and the JLS starts the players out earlier then stock se4 with a 4LY warp opener and this will catch most adjacent systems within a Cluster but not enough to get to another Cluster. You need to research more SM to do that.

But the other maps and the standard se4 warp openers are the same as stock but the warp openers are cheaper.

[ June 21, 2004, 19:33: Message edited by: Grand Lord Vito ]
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  #1434  
Old June 21st, 2004, 08:31 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
Also, there is no need to include the same images in every race folder. The Race Generic folder is a far, far better place to put the generic Starliner images. Again, this is a big waste of space.
JLS I assume you know that the vehicles will use the alternate image before the generic folder.
Will this be a problem.

You saved a lot of space by decreasing the “footprint” of all se4 data files from that misc stuff, I don’t see where a meg or two would be a big deal
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  #1435  
Old June 21st, 2004, 09:12 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

If I rename the Primary and the Alternate Image to something that the file does not have - it will go to the Generic Folder. This is only an operations issue and not a technical one.

This was done as is - to help the newbies that do not know how the se4 files work and yet to have all the needed images there and waiting. Without requiring AIC Players with existing AIC structured sets to rename their vehicles. Operationally this is the best option

Technically-Fyron is the far best option.

.Logistically - having a second download of the optional Hull images for new players is another option, but this will mean they will have another download anyway, so is this really operationally sound?


Anyway one thing is for sure and that is Troopers ship set will replace all the images I provided.

Once the needed se4 race vehical images are done, this will be all moot



[ June 21, 2004, 20:18: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1436  
Old June 21st, 2004, 09:15 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Umm... you do not need to rename any files (other than Generic prefix, of course, which does not affect the vehicle size file in any way). Just put a (fixed size) copy of each starliner hull in the Race Generic folder and delete all of them that are the same image from each race folder.
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  #1437  
Old June 21st, 2004, 09:32 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
Umm... you do not need to rename any files (other than Generic prefix, of course, which does not affect the vehicle size file in any way). Just put a (fixed size) copy of each starliner hull in the Race Generic folder and delete all of them that are the same image from each race folder.
Fryon, I may be mistaken but I believe the game checks for an alternate Image if the Primary is not in that Race Folder, before it goes to the Generic Folder looking for a vehicle-so inthis case it will pick that races small transport and not waist its time going to the Generic folder even just to look and see.

= = = =

Reference:

Name := Freighter
Short Name := Starliner
Description := A hull designed to transport cargo or large numbers of people and their belongings, Starliner Module is recommended for the transport of Population.
Code := SL
Primary Bitmap Name := Starliner (default (1) Not in race folder
Alternate Bitmap Name := TransportSmall (2) In race folder so game will take this image

Then it will check the MAIN se4 Pictures folder and if still not available - it will then go to the Generic Folder Last.

=======
If I rename bothe Primary and the Alternate to Freighter it will then check the Generick only after the above search is satisfied

[ June 21, 2004, 20:42: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1438  
Old June 21st, 2004, 09:42 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Ok. So change the alternate bitmap to use the starliner images. Since they will be in the Race Generic folder, no need to worry about it.
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  #1439  
Old June 21st, 2004, 09:52 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
Ok. So change the alternate bitmap to use the starliner images. Since they will be in the Race Generic folder, no need to worry about it.
Yes what you say is an option; however, the new and permenat images will not take that long to complete and will just overwrite what is there and the players will not have to worry about any extra files that would have been located in the Generic folder.

As it is may be the best - in the overall

[ June 21, 2004, 22:23: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1440  
Old June 23rd, 2004, 03:27 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
JLS would you like me to resize that original AIC Star Liner?
It is not my original, so please do not.
= = =

Actually QB, if you could finish all the se4 scouts and get them to me - I think we will have an overall compromise for the Generic file

Your se4 images are very good, thank you
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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