.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1441  
Old November 3rd, 2005, 08:32 PM
Violist's Avatar

Violist Violist is offline
Sergeant
 
Join Date: Sep 2005
Location: Corvallis, OR, USA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
Violist is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.

Sigh, my Saturdays are filling up... What time are we planning on starting? I've got a Frisbee practice from 9 AM 'til probably 11 AM, and then this week I'm supposed to have a viola sectional for symphony, despite my protests. Oh well... I'm not sure exactly what time it is, but it'll be about 2 hours away.

NPC me while I'm gone please, charsheet is up at the usual spot.
Reply With Quote
  #1442  
Old November 3rd, 2005, 10:01 PM
Jack Simth's Avatar

Jack Simth Jack Simth is offline
Major General
 
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
Jack Simth is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.

Quote:
douglas said:
About Kibin's hit points, I did a little more searching for the clause about constitution changes due to polymorph not changing HP that I thought I remembered, and here's what I found:

Kaylin's Great Warping is based on Shapechange IIRC
Shapechange is "like polymorph, except..."
Polymorph is "like alter self, except..."
Alter Self says "Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same."
The only mention of hit points in the exceptions noted in Polymorph and Shapechange is the target of Polymorph healing as if having rested for one night.

I'm not entirely sure which way this is supposed to be interpreted. Polymorph makes no mention at all about hit points changing due to changing constitution, either to say that it does or that it doesn't. A strict reading would say that max hit points stay the same because no exception to that provision is noted, but it could easily just be a minor oversight on the part of whoever wrote the Polymorph spell description. On the other hand, it could be a balancing factor to avoid people polymorphing into something with insanely high constitution just to gain HP. I have checked both errata and the D&D FAQ on wizards.com, and neither of them mentions the issue.
Well, my reading is based primarily on
Quote:
Augmented Subtype: A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature’s original type. A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.
The assorted type descriptions always put the Hit Dice under Features (and thus those 13 d8 Rogue hit dice don't become d12 Dragon hit dice), but the spells specifically change your base stats - so your Con changes, but your rolls don't; the bonus (or penalty) to your HP from the change in con from a Polymorph effect doesn't require you re-roll your HP (thus, HP unchanged), but it does alter your Con bonus HP (thus, total HP altered), but this alteration acts in the same way an Amulet of Health adds to your HP, or Con damage subtracts (although the Con alteration is untyped - sets your base to the listing, but other effects, such as magic or ability damage, can change it later).

Violist - that's Pacific Standard, right? 5:03 PM as I edit this post.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Reply With Quote
  #1443  
Old November 4th, 2005, 03:29 AM
Violist's Avatar

Violist Violist is offline
Sergeant
 
Join Date: Sep 2005
Location: Corvallis, OR, USA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
Violist is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.

Yep, PST.
Reply With Quote
  #1444  
Old November 4th, 2005, 08:46 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.

I'm not sure why I'm thinking about this now, but I'm mildly curious about what would have happened if Kaylin had rolled a natural 1 on her mining check, which would have been a 0 after her strength penalty.
Reply With Quote
  #1445  
Old November 4th, 2005, 08:59 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.

Then she would have lost 100 gold.
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #1446  
Old November 4th, 2005, 10:14 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.

200!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #1447  
Old November 4th, 2005, 10:22 PM
Jack Simth's Avatar

Jack Simth Jack Simth is offline
Major General
 
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
Jack Simth is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.

Then she would have lost about 500, methinks.

And probably started blasting then and there.

Which would have worked out okay, except that she'd run through her blasting list on mooks.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Reply With Quote
  #1448  
Old November 4th, 2005, 11:15 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.

I've got a meeting at 2:00. Sorry.

(Well, at least I didn't post that at 12:00)
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #1449  
Old November 5th, 2005, 12:07 AM
Jack Simth's Avatar

Jack Simth Jack Simth is offline
Major General
 
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
Jack Simth is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.

Ah, so no blasting required adventures until Violist brings Kaylin in at about 11, then "normal" adventuring until about 1:30 or 2 when narf takes Derrel out of the picture, followed by a bout of no thugs needed till close? Tricky... but doesn't fit in too badly with my plans anyway....
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Reply With Quote
  #1450  
Old November 5th, 2005, 06:08 AM
Violist's Avatar

Violist Violist is offline
Sergeant
 
Join Date: Sep 2005
Location: Corvallis, OR, USA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
Violist is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.

The timing of that works well, my sectional is at 1:30 as well. Should be back by 3:00. And yes, a natural 1, I think she'd have just started casting at everything she saw...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.