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  #1451  
Old February 4th, 2009, 01:08 PM
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Arrow Re: Balance Mod Available for SE:V

Greetings.

I've posted an update for BM Small Systems here:
http://www.captainkwok.net/balancemod-extras.php

It speeds up ships in combat and adds in the v1.18 data file changes.

To upgrade a v1.17 game, apply the BM v1.18 patch and then the small systems update.
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  #1452  
Old February 4th, 2009, 02:17 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Balance Mod Available for SE:V

I like the 'extras' but I really like the promised AIs. Can you do some others besides 'Trek' races? How about some Babylon 5 races? Even better would be if someone would do shipsets from some other games, like Star Control or Master of Orion, and we could then get AIs for those.
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  #1453  
Old February 4th, 2009, 03:31 PM
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Post Re: Balance Mod Available for SE:V

I'll probably do the Empire and Rebel Alliance next, then perhaps some of the nicer looking custom sets. I don't know much at all about Babylon 5 races though.
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  #1454  
Old February 14th, 2009, 12:06 PM
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Post Re: Balance Mod Available for SE:V

Greetings.

I've posted an updated for the Pollution and Random Research event scripts.

http://www.captainkwok.net/balancemod-extras.php

There was a bug that resulted in an incorrect amount of research points being applied/subtracted from a project with the Random Research Script.

I added a small happiness penalty for pollution in the v1.01 of the Pollution Events script.
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  #1455  
Old February 14th, 2009, 03:08 PM
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Default Re: Balance Mod Available for SE:V

This bug in the random research script, was it present in the original scripts that SJ and I wrote, or is it something specific to your version of it? If the former, SJ and I might want to fix it too
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  #1456  
Old February 14th, 2009, 04:28 PM
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Post Re: Balance Mod Available for SE:V

The error was restricted to this one.
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  #1457  
Old February 15th, 2009, 01:27 PM
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Default Re: Balance Mod Available for SE:V

'Balance mod' seems to be slowly becoming an actual mod.
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  #1458  
Old February 17th, 2009, 07:46 AM
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Wink Re: Balance Mod Available for SE:V

There was a bug with the AI sometimes surrendering to other races when it wasn't intended. It's been fixed with the v1.18 patch available at the website. You can go and re-download it if you want to avoid the bug. :P
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  #1459  
Old March 15th, 2009, 03:02 AM
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Default Re: Balance Mod Available for SE:V

I can't seem to get to point defense weapons in 1.18, they don't come up after military science is researched?
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  #1460  
Old March 15th, 2009, 06:19 PM
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Lightbulb Re: Balance Mod Available for SE:V

You've likely started a game using a saved game setup that was made with a pre-v1.15 version of the mod.
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