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December 6th, 2007, 10:11 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 16
Turn 16 is out.
Deadline is SUNDAY. (We are now on the 3-turn / week schedule.
Pasha
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December 7th, 2007, 11:21 AM
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Corporal
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Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 16
Say 'hi' to the Man PashaDawg.
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December 7th, 2007, 01:32 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Turn 16
Internet died out. Probably need an extension to Saturday. Past that, and you can go on w/o me.
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December 7th, 2007, 05:08 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Turn 16
Just submitted my turn 16, but I wanted to let you all know that I'll be travelling to the east coast tomorrow. I'll be offline all saturday and possibly sunday while I figure out my internet connection. So if a turn is generated early please wait for me.
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December 7th, 2007, 05:50 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 16
ehm I'm fine with going for sunday.. but really the turns are still very short to generate.. can't we stay on 1/day through out the week and then pass saturday and only do one on sunday.. I figure the next 2 weeks will still have relatively short turns?
just a suggestion to speed the game up.. and when asked for extensions are already given often so it hardly is that much of a problem
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 7th, 2007, 05:55 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn 16
I would prefer we stay at the previously advertised pace.
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December 7th, 2007, 08:40 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Turn 16
Quote:
djo said:
I would prefer we stay at the previously advertised pace.
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So would I or I would not have joined the game.
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December 7th, 2007, 09:38 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 16
HMM I'll wait till sunday before I send 16 back then.. maybe some pplz want to talk a bit more
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 8th, 2007, 12:47 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 16
I am also happy to switch to the more relaxed pace.
We need time to talk about how Midgard is eating up the map at an alarming rate! Eeek! Eeek! Danger! Danger! Nee-ner! Nee-ner!
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December 8th, 2007, 08:10 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 16
Hmmm well it seems patala has suffered worse than utgard so far and that is not of my account.. sources tell me Pan and Ulm are the source of their extermination.
IMHO abyssia's exponential research is also more of a worry for mid and end game.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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