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  #141  
Old November 20th, 2006, 01:38 AM

Sheap Sheap is offline
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Default Re: Late Age game random settings, random nations

OK, game has been reset, no Ulm. CHECK YOUR NATION and make sure it is correct - this has been a rough start and it's conceivable there could be some sort of mixup.
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  #142  
Old November 20th, 2006, 02:54 AM

Zebion Zebion is offline
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Default Re: Late Age game random settings, random nations

Mines still mine (PANGEAE)
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  #143  
Old November 20th, 2006, 04:06 AM

Folket Folket is offline
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Default Re: Late Age game random settings, random nations

What? My brother could not get the IP of the server yesterday as the forum was down. he was going to play the turn today.
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  #144  
Old November 20th, 2006, 04:39 AM

Saarud Saarud is offline
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Default Re: Late Age game random settings, random nations

Didn't he have the IP when uploading the pretender then?
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  #145  
Old November 20th, 2006, 04:46 AM
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Meglobob Meglobob is offline
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Default Re: Late Age game random settings, random nations

Wow, this thread is 10 pages long and we still have not played turn 1, u got to laugh.

So what now? Continue as we are? Or go for 3rd time lucky?
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  #146  
Old November 20th, 2006, 04:51 AM

Sheap Sheap is offline
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Default Re: Late Age game random settings, random nations

People are really itching to get the game moving. If someone hasn't even played turn 1 after two days, it's understandable that people would want to move on without him.

I haven't erased the old game. I can put it back up. In fact that is what I will do. I will put the old game on port 2001 and the new game on port 2002 until people figure out whether Ulm will actually play or not.

Both games are on untimed quickhost, which will set to 24h quickhost once a turn actually gets played unless someone objects.
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  #147  
Old November 20th, 2006, 05:14 AM
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Teraswaerto Teraswaerto is offline
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Default Re: Late Age game random settings, random nations

24h quickhost sounds good. Even if someone does object, well, if the game goes too slowly, like this one has up to now, people will lose interest.

I'll quite happily play in both games as long as they are both up.
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  #148  
Old November 20th, 2006, 06:02 AM
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Meglobob Meglobob is offline
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Default Re: Late Age game random settings, random nations

Quote:
Teraswaerto said:
24h quickhost sounds good. Even if someone does object, well, if the game goes too slowly, like this one has up to now, people will lose interest.

I'll quite happily play in both games as long as they are both up.
That would be funny, u could try alternate strategys or get trashed twice, like a alternate reality...
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  #149  
Old November 20th, 2006, 07:22 AM
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Default Re: Late Age game random settings, random nations

Done my turn in both games.

So whatever is ok with me.
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  #150  
Old November 20th, 2006, 09:01 AM

Saarud Saarud is offline
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Default Re: Late Age game random settings, random nations

Whatever is ok with me as well... done my turn in both games.
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