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  #141  
Old April 29th, 2008, 12:53 PM
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Amhazair Amhazair is offline
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Quote:
Digress said:
Quote:
Amhazair said:
Allways a beautiful sight to see young love bloom.
I wish you two the very best of luck.
No offence meant ... but are you sure that Messrs. Jazzepi and DrPraetorious are still in the bloom of youth ?
I meant the love to be young, not the people involved. Young love in the retirement home is endearing too.
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  #142  
Old April 29th, 2008, 01:01 PM
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Default Re: Mega Age II (Kingmaker) Sign Up!

Quote:
Amhazair said:
Quote:
Digress said:
Quote:
Amhazair said:
Allways a beautiful sight to see young love bloom.
I wish you two the very best of luck.
No offence meant ... but are you sure that Messrs. Jazzepi and DrPraetorious are still in the bloom of youth ?
I meant the love to be young, not the people involved. Young love in the retirement home is endearing too.
Where's my Viagra?

Jazzepi
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  #143  
Old April 29th, 2008, 01:10 PM
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Default Re: Mega Age II (Kingmaker) Sign Up!

i have no race preference, hope you counted that in =)
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  #144  
Old April 29th, 2008, 01:14 PM

Xietor Xietor is offline
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I have you coobe.
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  #145  
Old April 29th, 2008, 01:38 PM
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thx for managing this game, will be fun
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  #146  
Old April 29th, 2008, 02:11 PM

Ironhawk Ironhawk is offline
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Xietor, would you mind putting me down as an alternate as well? I desperately want to play this game but I also desperately fear the micro Might be fun to sub for people tho, perhaps doomed nations if those players walk away?
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  #147  
Old April 29th, 2008, 02:12 PM

Aezeal Aezeal is offline
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I want IN!!

You asked me goddammit..
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #148  
Old April 29th, 2008, 02:21 PM
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Default Re: Mega Age II (Kingmaker) Sign Up!

IH, you have to get in. Fiddlesticks should not be content to just rule Epotara.
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  #149  
Old April 29th, 2008, 02:23 PM
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Default Re: Mega Age II (Kingmaker) Sign Up!

Xietor, you didn't fix the capital start locations for land nations yet, or did you? If you haven't, seeing how much intrest there is in the game, I see no harm in starting with 63 players instead of 60. That would give an average of 14.29 provinces/player instead of 15. Not like that's exageratedly cramped.

Just an idea.
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  #150  
Old April 29th, 2008, 02:28 PM

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Default Re: Mega Age II (Kingmaker) Sign Up!

I can add more people as alternates, but I have 5 already. It is unlikely more than 5 will not submit a pretender due to real life time issues or not liking their race. In the event that does happen, I will look at the thread to see who is next in line.

Yes, I did alert as many as possible that sign ups were ongoing, but i cannot make more spots than there are(: It is a first come basis. I sent about 50 messages out to players who were in my other games, were in last year's mega game, or who were actually mentioned in this thread by their friends.

But I did not guarantee anyone a spot in the game, other than the person whose server we are using, the map editor, and KO, the game designer. Sorry if anyone got that impression. Though to be honest, I am quite surprised at how quickly the game slots filled up.

There will likely be ample opportunities to sub in this game, but I realize that is not the same as actually starting it.

I could have made the map a little bigger and added a slot for every race, but I am very wary of the unit cap.

There is already 14.68 provinces for each land nation(107 water). I have not yet done starting spot, but I will soon.
Well before May, 7. I want, if at all possible, to give each capital 4 starting adjoining provinces.
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