.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old May 18th, 2012, 03:46 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default MoI - Memories of Ice, EA non newb game - WL Ctis wins

"Victory is an illusion. In all things." - Mhybe, Memories of Ice

But boy is victory real in the upcoming Memories of Ice game.
This is the sequel to the Deadhouse Gates & Gardens of the Moon games and will share many settings w/ it.
Main difference is the era, EA and that we will only use CBM mode.



Victory condition: 50-60% of # players capital VPs. Each capital is considered to be one VP. Capitals will be marked.
Nations: All EA nations are allowed.
Mods: CBM 1.92. I'm considering to increase EDM summons costs and would hear your thoughts on this.
Map: According to players number/wish/vote.
Hosting Pace: First 15 turns every 24h, turns 15-30 48h, turn 30-45 72h, turn 45-60 96h, turn > 61 120h.
Hosting is planned for busy ppl! This means that extensions would be given when needed. If you're looking for a blitz type game or get bored when things get slow then this is probably not the game for you. Make no mistake though, I've hosted a number of such games and they all end up to have a nice pace and all draw to conclusion.
Disallowed exploits: copying Bogus' orders and overfilling enemy lab to prevent his own forge.
Killing own mages under Ankh or LaD to gain freebe mages and troops.
It's ok in a battle but it's not ok to set it up on purpose (whoever likes to do it knows what I'm talking about). Both are nerfed in CBM 1.84 so the exploit is not possible anymore.
Probing armies with scouts/commanders must be done in such a way so as not to block movement.
Hosted on llamaserver.
Diplomacy allowed.
Warning: As a lesson from GotM I would like to raise your attention to the fact that diplomacy is allowed. In GotM some of the players didn't enjoy that aspect all that much and may have seen it as a chore or whatnot. As a general rule, in diplo. games you should be ready and willing to engage in diplomacy (duh ). I mean you can opt not to but then don't be surprised if you're left w/o allies or that your political ends or views are not met/popular.
That said, NAP's are not considered binding
Warning: This game is planned for players that will stick to the end. So please pay attention, don't go AI, don't chain stale. If you want out, please take the trouble to find yourself a sub. Your fellow players would appreciate that.
Graphs: on
HoF: 15
Indies: 9
Map: Stonehaven?
# of players: 8
Research: Normal
Magic sites: Normal

road-map:
recruit: now. At this point the game is open for both sign-up and discussion. I est. this will take a week or two.
Prepare pretenders: After all players sign-up we shall wait a week for pretender creation.
Game on: we start the game.

Players:
1. Catquiet, Lanka
2. Executor, Pangaea
3. WraithLord, Ctis
4. Amhazair, Mictlan
5 ghoul31, Yomi
6 Dogged57, Niefelheim
7 CUnknown, Ulm
8 dojango, Abyssia

Last edited by WraithLord; October 30th, 2012 at 04:01 AM..
Reply With Quote
The Following User Says Thank You to WraithLord For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.