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  #141  
Old October 5th, 2008, 07:39 PM

okiN okiN is offline
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Default Re: Warhammer Nation: Lizardmen - Beta released

Maybe he fixed it. Doesn't work on my version.
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  #142  
Old October 6th, 2008, 05:06 AM

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Default Re: Warhammer Nation: Lizardmen - Beta released

No I haven't fixed it. He's probably thinking of the Fifth generation.

I'll upload a new version tonight with improved (not finished) Slann graphics, some more spells and of course Terradon Riders.
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  #143  
Old October 6th, 2008, 03:28 PM
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Default Re: Warhammer Nation: Lizardmen - Beta released

Ok, I just now noticed that the dormant state is 5th generation and the active state is 4th generation on both units. Dormant state has no paths and no mobility and changing to active state reverts to a 4th generation, even if they were previously a 5th.
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  #144  
Old October 6th, 2008, 06:32 PM

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Default Re: Warhammer Nation: Lizardmen - Beta released

I've uploaded v0.2

There are various fixes, upgraded slann graphics and terradon riders added. The nation is now out of beta and while yet to be balanced to any high standard, it is completely playable.

I added some armour to the temple guard to make an E9 bless possible. They might be too good now though. We'll see.
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  #145  
Old October 6th, 2008, 08:17 PM
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Default Re: Warhammer Nation: Lizardmen - Beta released

These look great, Sombre. By the way-are the floaty Slann the 5th generation, and the asleep Slann the 4th?
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  #146  
Old October 6th, 2008, 08:33 PM

okiN okiN is offline
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Default Re: Warhammer Nation: Lizardmen - Beta released

Why don't you just DL it and find out?

Seriously, though, no. The 5th gen is the green one, the 4th gen is the red one, and they both have a second, dormant form.
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  #147  
Old October 6th, 2008, 09:01 PM
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Default Re: Warhammer Nation: Lizardmen - Beta released

Those dormant Slanns are a very clever invention by Sombre. Usually the Slanns are powerful mages with a very high base cost. If you're strapped for money, though, you can switch them to their second form for a while which has zero gold cost and thus no upkeep at all. This completely disables them, BTW.
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  #148  
Old October 6th, 2008, 09:36 PM
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Default Re: Warhammer Nation: Lizardmen - Beta released

I can't download anything, okiN, or believe me, I would.

That's really clever, Sombre!
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  #149  
Old October 6th, 2008, 10:20 PM
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Default Re: Warhammer Nation: Lizardmen - Beta released

Wow Sombre... Beautiful sprites.
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  #150  
Old October 7th, 2008, 03:06 AM

Alderanas Alderanas is offline
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Default Re: Warhammer Nation: Lizardmen - Beta released

I Love these guys they have to be one of my favorite nations now besides your tomb king guys. Keep up the good work!!!
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