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  #141  
Old September 21st, 2008, 01:56 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

A Sci-Fi dominions mod! HURRAH!

Ulmish troops are cute, btw... This mod has potential for epic-fantastic win.

Before leaving the friend's laptop I must add that I destroyed an entire army since the monsters were living in space barges but the territory was planetside.

Last edited by JaghataiKhan; September 21st, 2008 at 02:06 PM..
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  #142  
Old September 21st, 2008, 06:15 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmmm most have been a forest province.. thought I had removed those from planets.. which province nr?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #143  
Old September 22nd, 2008, 09:52 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Westernmost planet that looks like Uranus)and probably IS Uranus, top province. Also the southernmost Moon Wastes are strangely seperated in the middle, unreachable by land.
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  #144  
Old September 22nd, 2008, 11:00 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Couldn't edit, so...

A Spider Queen turns into a Predator Queen when loaded and unloaded in a barge
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  #145  
Old September 22nd, 2008, 06:12 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

which is a pretty neat trick.. but not the way it should be I'll edit that later (need sleep now)
The moon being divided in 2 is intentional (see the province names next to the barrier) to create 2 4 province start locations on a planet.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #146  
Old September 23rd, 2008, 02:19 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

How do I made Orkish strategy? What is the meaning of changing shape? It only seems to do positive things. Anyway, my tinkers are summoning ships, and heros started to attract brutes. Not too bad, You really made a good mod. Also, any mention of Commonwealth, its existence kills the game.
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  #147  
Old September 23rd, 2008, 02:34 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

The meaning of changing shape is to show lowly warriors become the champions of their race.. it also lets you buy cheapish troops but let the shape which summons units be much more expensive in upkeep.

I'm happy you like the mod, keep playing and keep giving feedback, I've changed the predator/spider thingie (the regular predator also becomes a spider )

What is wrong with commonwealth?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #148  
Old September 23rd, 2008, 03:20 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

It says "Ice spear.tgp corrupt" or something and crashes the game. And no, reinstalling the mod for a fresh file for the weapon didn't work.

Also, please fix the moon territories, a few of them have elephants(though a space elephant sounds fun), one of them is always empty, and nerf the monstrous Jomon mechs that tear any target that can't jump on them like Ulmish vampire knights apart with their massive LAZORS. Make them untiring,few but still formidable, or make smaller, "Elemental Suit" from Mech-Warrior series, and please add more soldiers. Jomon is too bland.

As for R'lyeh, ever thought of making the Brains mobile? They already live in floating cities and we make them sit on orbit in huge Fluid tanks. Why not put engines and move them? Also, I doubt rlyeh would use the smaller blue aliens for slavery. Why not use always the biggest troll? You could take out the alien and put a genetically made mutant with random stats and skills, maybe a fruit of crossbreeding. Hey! Crossbreeding should be ready for Rlyeh and cost only stellar energy! These guys are scientists!

Insectoids' breeding requires slaves. You should put a "Hive" magic site that eagerly provides generous amount of slaves for breeding purposes. If Ulm has earth gems, why not blood for insectoids? Buff these guys up, they breed too slow and controlling them is too difficult. How do I conquered space?
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  #149  
Old September 23rd, 2008, 03:47 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I got as far as opening the recruitment screen and got "cannot open ./mods/./Commonwealth/LightSpear1.tga".

Which of the mechs were you having trouble with? Was it just a specific kind or was it all of them? I'm not sure they should be untiring, because theoretically there's a human in there piloting it. If nothing else, adrenaline is going to take its toll on you eventually.... More soldiers would be good though, Jomon doesn't have a whole lot of variety as it is.

The only insectoid unit that can operate normally in space is the male, so you need to get up a good number of normal queens early on. Also, try using drones as your front line in space too, they're fairly hard to hurt as coccoons and it will keep more of your males alive. And remember that queens can summon males with the summon allies command.
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  #150  
Old September 23rd, 2008, 04:04 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Jomon has 3 mechs, a militia and 2 demons which are very good for blesses.. not much troops in total but they cover everything you can need I think.

I think he might mean lightning warriors.. they might be a bit good.. maybe I'll tone down their gun a bit.

Ah I see what was wrong, the light spear was still getting it's image from the original mod (which I also have so no problem for me) the rest is good I think.

I'll reupload the mod

Some provinces are empty, that is correct because those are possible start sites.. else they will become troops if someone starts there.. so I've got to leave them empty

I need some province numbers though
- which province has elephants
- which province has troops in barges on a planet
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; September 23rd, 2008 at 04:13 PM..
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