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  #141  
Old June 10th, 2004, 06:55 PM
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Combat Wombat Combat Wombat is offline
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Default Re: Invasion! Mod Discussion Beta 0.40

Well I will ask here, someone is sure to know.

How do I acess another players empire in a PBW game?
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #142  
Old June 10th, 2004, 07:35 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

Have them give you the password, and then change it for next turn?
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  #143  
Old June 12th, 2004, 01:46 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Invasion! needs a replacement player ASAP, its a good empire.

Also Invasion! 2nd Wave is looking for 3 more players so we can start.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #144  
Old June 12th, 2004, 06:50 PM
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Combat Wombat Combat Wombat is offline
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Default Re: Invasion! Mod Discussion Beta 0.40

Alright Rag your problem is because you don't have crew quarters on your carriers, this is and isn't your fault for some reason the warning has stoped showing up.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #145  
Old June 12th, 2004, 06:54 PM
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Fyron Fyron is offline
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Default Re: Invasion! Mod Discussion Beta 0.40

Maybe you have a 0 for the required number of CQ for the carrier entry? Even if the requirement is 0, ships still lose movement if they do not have working C&C comps.
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  #146  
Old June 13th, 2004, 09:54 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

*doh*

Somehow i forgot to add crew quarters just because the warning doesnt show up ?! Stupid me !

Thanks for figuring that out !!
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  #147  
Old June 14th, 2004, 02:30 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Invasion! Beta 0.32 will be coming out this week sometime. Here is a list of what to expect. If you see something missing that you wanted fixed or changed please tell me.

Added Component(s): Science Lab I-III
Added Component(s): Intelligence Center I-III
Modified Facility(s): Temporal Space yar Facility I-III
Added Emperor Name(s)
Modfied Component(s): Crew Quarters
Modfied Component(s): Bridge
Modfied Component(s): Auxiliary Bridge
Fixed Vehicle Size(s): All Carriers, Some Colony Ships
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #148  
Old June 18th, 2004, 07:49 PM
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Combat Wombat Combat Wombat is offline
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Default Re: Invasion! Mod Discussion Beta 0.40

Invasion! Beta 0.40 Has Been Released

Download Invasion! 0.40 here: http://www.spaceempires.net/cw/Invasion.exe

This Version has the most changes of any previous Version.

Important Notes: Uncompatiable with previous Versions, you need FQM Deluxe and Image Mod to play properly. This means that all Invasion! PBW games under my control will continue to use Beta 0.31 so I would recommend changing the folder name before installing this Version.


Change Log:
Uncompatiable with previous Versions
Added Space Monsters!
Added Component(s): Science Lab I-III
Added Component(s): Intelligence Center I-III
Added Component(s): Quantum Warp Missile I-V
Modified Facility(s): Temporal Space Yard Facility I-III
Added Emperor Name(s)
Modfied Component(s): Crew Quarters
Modfied Component(s): Bridge
Modfied Component(s): Auxiliary Bridge
Fixed Vehicle Size(s): All Carriers, Some Colony Ships
Bases now have limited supplies like in P&N
Cut population hitpoints in half
Fixed some spelling mistakes
Fixed Bonus Drone Speed
Fixed some vehicle descriptions
Added new Emperor Titles


And of course if you have any comments or questions you can post them here.

Previous Version are available here
Beta 0.3x Full:
http://www.spaceempires.net/cw/Invasion3xfull.exe

Beta 0.31 Patch:
http://www.spaceempires.net/cw/Invasion31.exe

Beta 0.23 Full
http://www.spaceempires.net/cw/Invasionbeta23.rar

[ June 18, 2004, 18:51: Message edited by: Combat Wombat ]
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #149  
Old June 22nd, 2004, 02:29 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

A player dropped from the game and i got a replacement player but he has yet to take his turn. Also Killer Dolphin is in France for a month and I will be taking his turns, but I haven't had a chance to yet. I will execute the turn today whether SkyAshton has taken his or not.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #150  
Old June 23rd, 2004, 01:10 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

whats happening with the first pbw game, no new turns for days now ?
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