|
|
|
|
|
September 23rd, 2007, 09:52 AM
|
Captain
|
|
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
|
|
Re: Placeholder for new Megagame - Evermore
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.
|
September 23rd, 2007, 10:29 AM
|
Sergeant
|
|
Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Placeholder for new Megagame - Evermore
Quote:
Evilhomer said:
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.
|
Turn 70? I've never finished all research by then on regular research. But then I'm a newb. How do you manage that? spend all your gold on mages instead of armies?
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
|
September 23rd, 2007, 10:34 AM
|
Captain
|
|
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
|
|
Re: Placeholder for new Megagame - Evermore
Nah, you just expand fast = lots of gold income. Then you spam castles and mages.
|
September 23rd, 2007, 10:50 AM
|
|
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Placeholder for new Megagame - Evermore
hard=difficult.
Thats what Perp is set to.
|
September 23rd, 2007, 11:00 AM
|
|
First Lieutenant
|
|
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
|
|
Re: Placeholder for new Megagame - Evermore
I would like to join this game, but I don't have the time to sift through 10 pages; is this game still open? Is there any critical information not not held in the first post?
|
September 23rd, 2007, 11:11 AM
|
|
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Placeholder for new Megagame - Evermore
First post is all that matters. We have plents of spots.
|
September 23rd, 2007, 11:42 AM
|
|
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Placeholder for new Megagame - Evermore
Quote:
Evilhomer said:
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.
|
In perpetuality only you will have level 8 in all paths by turn 70. If i calculated it correct, it will cost 52080 research points to reach it and there are only 3 nations that crossed the border of 32000 rp where the stats stop.
|
September 23rd, 2007, 11:59 AM
|
Captain
|
|
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
|
|
Re: Placeholder for new Megagame - Evermore
My point is that it's doable in that time to reach level 9 in all paths. Many nations however will have level 9 in several paths, and basically the magic that they need.
Point was just that for a more epic feel maybe very hard should be used. But I'm fine with the current,was just a thought....
|
September 23rd, 2007, 02:13 PM
|
|
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Placeholder for new Megagame - Evermore
But now there are just 20 nations left, if you put the research to very hard, most nations will be death, before they can use their strongest weapons.
|
September 23rd, 2007, 04:31 PM
|
|
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Placeholder for new Megagame - Evermore
I've heard a number of complains about it taking too long to research things - so I'm not really inclined to make research even harder...
Don't worry Evilhomer - we'll make sure it takes you longer to max out on research this time
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|