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  #141  
Old June 30th, 2006, 09:11 AM

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Default Re: Dominions 3 development news

Quote:
ioticus said:
[Are you saying the list of bugs is known in advance and then it is decided which and how many of those bugs would constitute a new version number?

Nope. You set what you want implemented at what version number. If there's some bug which stops it working, then it isn't implemented. If it turns out there's cosmetic or other minor bugs it doesn't matter, you can fix them as you go along or even post release.
You don't design around bugs, you design around what you want the finished release to do.
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  #142  
Old June 30th, 2006, 12:09 PM
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Default Re: Dominions 3 development news

It is true though in standard programming rules that 2.86 is considered to be a version of 2. And you can run the version as deep as you want, like 2.86a1b2 until you decide that its finally 3.00

Most programmers have their own rules such as +.001 for tweaks, +.01 for a feature add which might add crash bugs, +.1 for upgrades which cause it to not read previous versions files so that test games have to start over. And of course +1 and a .00 for a Gold release.

But this is all just FYI since I dont know what Johan uses as a guideline.
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  #143  
Old July 1st, 2006, 01:00 PM

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Default Re: Dominions 3 development news

I always use dates as part of version numbers. I'll start with 1.(date), like 1.070106 for something compiled today, and will go up to 2.x, 3.x, and so forth when there is something truly major changed in the beastie-in-question.

Actually, I start with 0.x, until I have something that actually works. 1.x is the stage where it is supposed to work but has a bunch of bugs, and 2.x is when I think I've gotten all the vile stuff out of it. If there's ever a call for a major rewrite or a ton of new stuff gets added (or, more commonly for me, the graphic assets are redone), the major version number will go up one.

It's not entirely traditional, but I've seen others do the same thing, and it works for me.
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  #144  
Old July 3rd, 2006, 03:29 PM

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Default Re: Dominions 3 development news

"Flail and morningstar new mechanic (+2 att vs shields)"

Awesome! You guys warm my cold, wargaming heart!
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  #145  
Old July 3rd, 2006, 06:13 PM
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Default Re: Dominions 3 development news

12 versions or so to go.

What is a Serf Warrior?
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  #146  
Old July 3rd, 2006, 06:24 PM
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Default Re: Dominions 3 development news

Well, serf, IIRC, were like toilers on a monarch's land so I'm guessing a serf warrior would be akin to a militia or peasant army.
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  #147  
Old July 3rd, 2006, 07:04 PM

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Default Re: Dominions 3 development news

I hope this trend of a new version every couple days continues.
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  #148  
Old July 3rd, 2006, 07:06 PM
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Default Re: Dominions 3 development news

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  #149  
Old July 3rd, 2006, 07:28 PM

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Default Re: Dominions 3 development news

I hope that's a good smiley as in "yeah, of course the trend will continue" as opposed to a bad smiley as in "are you kidding, a new version every couple days!?"
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  #150  
Old July 3rd, 2006, 08:11 PM
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Default Re: Dominions 3 development news

It's a pretty good smiley as in 'probably more versions this week, but fewer after that while JK is away'.
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