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  #141  
Old September 30th, 2004, 02:36 PM

YellowCactus YellowCactus is offline
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Default Re: MP Game -no Quickhost closed(Ret.of the Reje

Hm....
I should have....RE-SUMMONED her. Being a n00b is getting old!
-Yc
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  #142  
Old October 1st, 2004, 01:32 PM

CUnknown CUnknown is offline
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Default Re: MP Game -no Quickhost closed(Ret.of the Reje

Once your Last Tuatha is gone, you should be out of provinces I'd think.

Um...didn't you charm my assassin, though? Wouldn't he be good for harrassment? Or do they lose their leader status once charmed?
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  #143  
Old October 1st, 2004, 05:01 PM
Mardagg Mardagg is offline
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Default Re: MP Game -no Quickhost closed(Ret.of the Reje

charmed units dont lose leader status.
Only enslaved units do .
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  #144  
Old October 3rd, 2004, 05:37 PM

YellowCactus YellowCactus is offline
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Default Re: MP Game -no Quickhost closed(Ret.of the Reje

Uncle mardagg....
I give up! Hey...what spell were you using to attack my Sc's minds with...Bune for instance..
-Yc?
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  #145  
Old October 3rd, 2004, 06:40 PM
Mardagg Mardagg is offline
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Default Re: MP Game -no Quickhost closed(Ret.of the Reje

YC,its Mind Hunt,costing only 2 astral pearls.
Together with at least 1 penetration item,I get a minium of 13 penetration value per caster ,which is compared to Magic resistance.Then 2 six sided dices are thrown for both and added to each number.So its possible to kill even Sc`s with over 20 MR,when you are very lucky.

Note,that the spell doesnt work if the opponent has an astral mage in the province where it is aimed on.
In this case,the caster gets feebleminded and no mind hunt is done.

Your Sc`s all were lacking the Amulet of Magic Resistance,in addition to the magic scale we both have(subtracts another 1 from MR),so that Mind Hunt was quite effective indeed
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  #146  
Old October 7th, 2004, 01:25 PM

CUnknown CUnknown is offline
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Default Re: MP Game -no Quickhost closed(Ret.of the Reje

As much as I'd like to pretend I have a chance in this game, if we were playing with a reasonable 'victory by provinces' limit, you would have already won, Mardagg. I think I will play a turn or two more then call it quits if things don't start improving.
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  #147  
Old October 7th, 2004, 02:09 PM
Mardagg Mardagg is offline
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Default Re: MP Game -no Quickhost closed(Ret.of the Reje

The Marignon AI is playing quite well ,thats why I was not able to use some of my special forces against Ulm so far.
I already killed or undead mastered around 300 vampires permanently in the Last 3 turns and now the AI surprisingly starts fielding masses of decent quality staff,like fire snakes and mechanical men.
The best he could do,since Vampires proved to be very ineffective,because all my armies there had been well prepared against this type of unit.

But its only a matter of time until I can throw much more armies against you.

Btw,Fiends of Darkness are the nightmare of Vampires!
Each has two magical attacks and in connection with Rush of Strength,this is killing lots of vampires in no time.
Just a hint for further games
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  #148  
Old October 11th, 2004, 08:45 PM

CUnknown CUnknown is offline
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Default Re: MP Game -no Quickhost closed(Ret.of the Reje

You win, Mardagg, I give!!!

Congradulations!

It was well faught, but you were just rediculously bad-*** and was able to just sit and grow forever because the people around you were wusses. Hehe..

I had a bLast, good game everyone!
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  #149  
Old October 11th, 2004, 08:52 PM
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Cainehill Cainehill is offline
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Default Re: MP Game -no Quickhost closed(Ret.of the Reje


Hey, the nation of Man could still make a comeback!

I killed an Arch Devil Last turn, and have hopes to slay a Celestial (Jade?) Emperor this turn.
__________________
Wormwood and wine, and the bitter taste of ashes.
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  #150  
Old October 11th, 2004, 11:13 PM

YellowCactus YellowCactus is offline
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Default Re: MP Game -no Quickhost closed(Ret.of the Reje

Good luck MAN.....

NO WAIT!

-Yc (Hehe)
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