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March 11th, 2011, 06:28 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: SharpAxe (for newbish players)- running
Right, that's 3 out of 5, majority rules. Turn timer will be extended to 96 hours effective next turn.
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May 16th, 2011, 12:56 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: SharpAxe (for newbish players)- running
Kinda awkward at this stage, but had a death in the family and I think my position, as badly as I have played it would be better in anothers hands.
Will do my best to keep up, but won't have much computer access for a few weeks. just when I had actually started to fight too.
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May 18th, 2011, 10:41 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: SharpAxe (for newbish players)- running
Sorry, just saw the last post. I'm sorry to hear about the death in your family, rabelais, and I hope everything is going as well as possible.
So, with Sauromatia out, that basically leaves... me and Caelum, with roughly equal chances of winning the game, I'd say. Allium, I don't know how easy it would be to find a sub for Sauromatia at this point; it would be a large investment of time for someone to take over a non-dominant position.
I'm willing to declare the game over, and call it a dual victory. Or we can fight it out. What do you think?
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May 18th, 2011, 02:32 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: SharpAxe (for newbish players)- running
If you want to keep going, the IRC channel is a good place to find a sub.
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May 19th, 2011, 01:26 PM
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Corporal
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Join Date: Jul 2010
Posts: 78
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: SharpAxe (for newbish players)- running
Having conceded one super-long slugfest already, I'd like to see what happens in this one for a few turns more at least.
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May 19th, 2011, 03:15 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: SharpAxe (for newbish players)- running
I'm also willing to sub for Sauromatia myself. I really have no idea what's been happening outside of my capitol for the last 20 turns or more, so I don't think I have any unfair information about the game.
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May 19th, 2011, 04:19 PM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: SharpAxe (for newbish players)- running
mockingbird raises a good point... I don't think he has any undue information about what's going on in the rest of the world.
Having him sub for Sauromatia sounds like an excellent solution. What do you think, Allium?
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May 19th, 2011, 10:00 PM
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Corporal
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Join Date: Jul 2010
Posts: 78
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: SharpAxe (for newbish players)- running
Fine with me.
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May 20th, 2011, 02:39 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: SharpAxe (for newbish players)- running
Then an admin should send me the turn file.
In the unlikely event that Hinnom is still alive next turn, I will set it to AI.
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May 23rd, 2011, 09:57 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: SharpAxe (for newbish players)- running
Turn sent, mockingbird. Welcome (back) to the game!
rabelais, if you could give mockingbird any information on your current situation, it would be much appreciated.
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