.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #141  
Old January 22nd, 2007, 03:14 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: SEV Beta History starting V1.0

I believe that's only for the 'Fire On..' command to destroy vehicles in system view, not in combat.
Reply With Quote
  #142  
Old January 22nd, 2007, 05:58 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: SEV Beta History starting V1.0

and it doesn't work.
__________________
Slick.
Reply With Quote
  #143  
Old January 22nd, 2007, 06:14 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: SEV Beta History starting V1.0

I thought it worked if you had one point.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #144  
Old January 22nd, 2007, 06:20 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: SEV Beta History starting V1.0

That's correct. That's why it doesn't work. Why on earth (or other celestial body) should it require 1 movement point on the target ship to fire on and destroy it?


I guess it is more correct to say: it doesn't work correctly.
__________________
Slick.
Reply With Quote
  #145  
Old January 22nd, 2007, 06:49 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: SEV Beta History starting V1.0

Well, at least it's in good company O_O
Reply With Quote
  #146  
Old January 28th, 2007, 02:47 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: SEV Beta History starting V1.0

Version 1.24:
1. Fixed - Vehicle names in the Strategic Combat window will now wrap to the next line.
2. Fixed - Long text in the Vehicle Design Report would sometimes not be right aligned.
3. Fixed - The vehicle types in the Designs Window would go into the scroll bar.
4. Fixed - You can now use the "Fire On" order with no movement points.
5. Fixed - You can now use the "Self Destruct" order with no movement points (but the
ship must still have a functioning self-destruct device).
6. Fixed - You can now use the "Analyze Components" order with no movement points.
7. Added - Field "Space Combat Allow Retreat" which controls whether vehicles can retreat in space combat.
8. Fixed - You cannot retreat into a sector where there are visible enemy ships or planets.
9. Added - Bar indicators to fleet display in the ship list on the main window.
10. Added - Bar indicators to unit group display in the ship list on the main window.
11. Fixed - Fighters launched from a planet were only getting 1 movement point.
12. Fixed - When unit groups enter combat as a group, they will evenly divide the supplies and ordnance between
them. When units are launched in combat, then they take the maximum supplies and ordnance they can
from the parent (even if later units will not get enough).
13. Fixed - Multiple ships warping at the same time would result in overlapping loud sound effects.
14. Fixed - Alliance votes per billion population was always returning 1 vote.
15. Fixed - Speed up for system display load.
16. Fixed - Eliminated "empty solar system" view when moving ships.
17. Fixed - Speed up of ship movement when it has a long movement line.
18. Fixed - Ships would not move into damaging storms.
19. Fixed - Wave - Motion Gun was underpowered.
20. Fixed - Edited vehicle designs were not showing current supply and ordnance storage amounts.
21. Fixed - If "Graphic Detail" = High, then textures will be in 32 bit color (if supported), otherwise they will be in 16 bit color.
22. Changed - Increased per level improvement of shield generators and armor.
23. Fixed - Emissive armor would not work if the damage amount was greater than the damage resistance. Now, the emissive armor damage
resistance is subtracted from the damage done.
24. Fixed - Attempting to save an empire would cause an error.
25. Fixed - Emperor and Empire name in the status bar would sometimes overflow the boxes.
26. Fixed - Speed improvement for Log List display with a large number of items.
27. Fixed - In Simultaneous Games, sometimes too many combats were occuring on the very last phase.
28. Fixed - Weapons which were rolled a value to miss their target, could still hit the target if it wandered into the weapon's path.
29. Note - All weapons have a 1% chance to hit, and a 1% chance to miss, no matter what the bonuses are.
30. Added - Script function "Sys_Empire_Politics_Get_Alliance_Anger_Towards_Pla yer".
31. Fixed - Sometimes AI's would endlessly add and remove you from an alliance.
32. Fixed - Disabled the carriage return on the Player Setup - History tab.
33. Fixed - The Fleet Transfer window would cause an error if the game was minimized and restored, or Alt-tabbed back to.
34. Fixed - Some blue buttons wouldn't reload after a minimize or an Alt-Tab.
35. Fixed - In the combat simulator, sometimes planets would switch from a simulated empire to a real empire when hit with damage.
36. Fixed - Increased organic tech using AI's percent of farming colonies.
37. Fixed - Decreased amount of space AI was using for Supply and Ordnance storage on its designs.
38. Fixed - Script function "Sys_Get_Best_Facility_With_Ability" now retrieves the highest scope, then highest level facility with the ability.
39. Fixed - AI will not longer put Ordnance Storage on ships that don't need ordnance.
40. Added - Script function "Sys_Get_Vehicle_Design_Total_Supply_Usage".
41. Added - Script function "Sys_Get_Vehicle_Design_Total_Ordnance_Usage".
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #147  
Old January 28th, 2007, 02:47 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: SEV Beta History starting V1.0

Version 1.25:
1. Fixed - Surrendered empires would suddenly lose all of their population.
2. Fixed - Subjugated populations should not migrate.
3. Fixed - Hitting cancel on the Load / Save Game window during a game would send you to the
Game Start window and not back to your game.
4. Fixed - Mouse pointer would still be hidden after the first ground combat.
5. Fixed - If you turned on the "View Names" and the "View Damage" in combat, then they would overlap.
6. Fixed - Improved AI's use of fleets (they don't sit waiting for ships as much).
7. Fixed - AI will now check to be sure safe locations to move are still safe.
8. Fixed - AI Satellite design tweaked towards heavier weapons.
9. Fixed - AI was not building as many units as it should.
10. Fixed - The Ships List and Planets List windows were not showing reduced flag sizes correctly.
11. Fixed - In a Simultaneous Game, if you created a design, saved the game, ended your turn,
then processed the game turn, the game would have two copies of your new design.
12. Fixed - Ships moving to their destination on their last movement point were not clearing their orders.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #148  
Old January 28th, 2007, 11:40 AM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: SEV Beta History starting V1.0

Nice amount of fixes. Are we getting 1.25, or will he be doing another before releasing?
Reply With Quote
  #149  
Old January 28th, 2007, 01:15 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SEV Beta History starting V1.0

I think it will be v1.26 with a few more little fixes.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #150  
Old February 7th, 2007, 04:00 AM
atari_eric's Avatar

atari_eric atari_eric is offline
Sergeant
 
Join Date: Jan 2003
Location: Southern California
Posts: 210
Thanks: 0
Thanked 0 Times in 0 Posts
atari_eric is on a distinguished road
Default Re: SEV Beta History starting V1.0

Quote:

29. Note - All weapons have a 1% chance to hit, and a 1% chance to miss, no matter what the bonuses are.

Suck it, Talismen!

(yes, I've had better posts. It's been a while - and my RAM blew out so I can't play )
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.