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  #141  
Old March 19th, 2006, 03:39 PM
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Default Re: Clash Of Armies


On turn 12, you need the map? Take it you had to switch computers or reinstall. It's on the mods/maps forum, here.
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  #142  
Old March 19th, 2006, 05:38 PM
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Default Re: Clash Of Armies

Turn 13 out.
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  #143  
Old March 21st, 2006, 06:30 PM
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Default Re: Clash Of Armies

Turn 14 out.

No stales
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  #144  
Old March 28th, 2006, 09:56 PM
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Default Re: Clash Of Armies

Can we possibly pause this game for a few days? I have to be out of town from Thursday morning to Monday afternoon (PST), and was wondering if we can pause during that time? The next turn is due to host Wed (tomorrow) and I can play that turn before I leave, but then Friday and Sunday I couldn't do.

Let me know if this is possible or not, or if anybody objects (and I can try and find a sub).
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  #145  
Old March 29th, 2006, 06:01 AM
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Default Re: Clash Of Armies

I think there should be no problem with delaying the game for a few days. This evening's hosting will be as scheduled but the next hosting will be next Monday evening.
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  #146  
Old March 30th, 2006, 03:29 AM
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Default Re: Clash Of Armies

Awesome, thanks!
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  #147  
Old March 30th, 2006, 06:20 AM

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Default Re: Clash Of Armies

I have look at the rules. When did it change from no blood hunting to blood forging/blood magic is forbiden? I think it should be up to me if I want to use my three slaves a turn for magic or for dominion.
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  #148  
Old March 30th, 2006, 09:46 AM
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Default Re: Clash Of Armies


No, it shouldn't be. RTFR : Blood hunting is prohibited. The map settings give an unfair advantage to blood hunting nations being the reason for this rule .

Given that no one else is allowed to blood hunt, so that blood summonings and items wouldn't be in the game, why do you think all of a sudden it should be your choice? Especially given that then, it becomes essentially impossible to tell whether or not you're cheating and blood hunting.
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  #149  
Old March 30th, 2006, 11:53 AM

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Default Re: Clash Of Armies


I'm almost dead, so what I say doesn't count, but I agree with Cainhill -- I thought the rules were pretty clear. Although, I think blood battlefield magic may be acceptable. It wasn't really discussed, probably since it isn't that great.
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  #150  
Old March 30th, 2006, 12:14 PM
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Default Re: Clash Of Armies

Quote:
Folket said:
I have look at the rules. When did it change from no blood hunting to blood forging/blood magic is forbiden? I think it should be up to me if I want to use my three slaves a turn for magic or for dominion.
Folket, there was a phase prior to the game starting that we have discussed the possibilities wrt blood nation/hunting.
Before that game had started we had all agreed on the following rule:
"1. Blood hunting is prohibited. The map settings give an unfair advantage to blood hunting nations being the reason for this rule. Since Mictlan needs to blood sacrifice for spreading dominions they are an exception to this rule. Mictlan is allowed to blood hunt but are prohibited from blood research and the forging of items that require blood slaves (with the exception of the jade knife). "
Meaning excatly that. We all agreed that blood hunting should be prohibited but were willing to make a (small) exception for Mictlan so that it would at least be able to spread dominion. The alternative to this rule would have been to simply ban all blood nations.

I have made this as clear as possible, even asking you via email whether you are still interested in playing Mictlan in spite of this limitation, to which your gave a positive answer. Anyway, I understand there might have been a confusion, for which I am sorry , yet those were the agreed house rules.
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