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June 30th, 2006, 09:11 AM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
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Re: Dominions 3 development news
Quote:
ioticus said:
[Are you saying the list of bugs is known in advance and then it is decided which and how many of those bugs would constitute a new version number?
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Nope. You set what you want implemented at what version number. If there's some bug which stops it working, then it isn't implemented. If it turns out there's cosmetic or other minor bugs it doesn't matter, you can fix them as you go along or even post release.
You don't design around bugs, you design around what you want the finished release to do.
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June 30th, 2006, 12:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dominions 3 development news
It is true though in standard programming rules that 2.86 is considered to be a version of 2. And you can run the version as deep as you want, like 2.86a1b2 until you decide that its finally 3.00
Most programmers have their own rules such as +.001 for tweaks, +.01 for a feature add which might add crash bugs, +.1 for upgrades which cause it to not read previous versions files so that test games have to start over. And of course +1 and a .00 for a Gold release.
But this is all just FYI since I dont know what Johan uses as a guideline.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 1st, 2006, 01:00 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Dominions 3 development news
I always use dates as part of version numbers. I'll start with 1.(date), like 1.070106 for something compiled today, and will go up to 2.x, 3.x, and so forth when there is something truly major changed in the beastie-in-question.
Actually, I start with 0.x, until I have something that actually works. 1.x is the stage where it is supposed to work but has a bunch of bugs, and 2.x is when I think I've gotten all the vile stuff out of it. If there's ever a call for a major rewrite or a ton of new stuff gets added (or, more commonly for me, the graphic assets are redone), the major version number will go up one.
It's not entirely traditional, but I've seen others do the same thing, and it works for me.
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July 3rd, 2006, 03:29 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Dominions 3 development news
"Flail and morningstar new mechanic (+2 att vs shields)"
Awesome! You guys warm my cold, wargaming heart!
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July 3rd, 2006, 06:13 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Dominions 3 development news
12 versions or so to go.
What is a Serf Warrior?
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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July 3rd, 2006, 06:24 PM
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Corporal
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Join Date: Jun 2006
Location: New England
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Re: Dominions 3 development news
Well, serf, IIRC, were like toilers on a monarch's land so I'm guessing a serf warrior would be akin to a militia or peasant army.
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July 3rd, 2006, 07:04 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Dominions 3 development news
I hope this trend of a new version every couple days continues.
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July 3rd, 2006, 07:06 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Dominions 3 development news
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July 3rd, 2006, 07:28 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Dominions 3 development news
I hope that's a good smiley as in "yeah, of course the trend will continue" as opposed to a bad smiley as in "are you kidding, a new version every couple days!?"
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July 3rd, 2006, 08:11 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Dominions 3 development news
It's a pretty good smiley as in 'probably more versions this week, but fewer after that while JK is away'.
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