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  #141  
Old January 23rd, 2003, 12:50 AM
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Default Re: Next Upgrade/patch

4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.


Sah-WEEET!
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  #142  
Old January 23rd, 2003, 12:53 AM

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Default Re: Next Upgrade/patch

Cap'nq. I know that. I said I re-obsoleted them (made them not obsolete, made them obsolete again).

Nice try at trying to dx this tho.
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  #143  
Old January 23rd, 2003, 12:54 AM
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Default Re: Next Upgrade/patch

so the 'ANY' type mounts have not been fixed? they still function as 'NONE' type mounts?
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  #144  
Old January 23rd, 2003, 01:04 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Puke:
so the 'ANY' type mounts have not been fixed? they still function as 'NONE' type mounts?
That was fixed in 1.83 Puke. I didn't notice or i would have mentioned it to you.

A weapon type requirement of 'any' will now work for any weapon, but ONLY on weapons. A weapons type requirement of 'none' will work on any component that is NOT a weapon.

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  #145  
Old January 23rd, 2003, 01:54 AM

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Default Re: Next Upgrade/patch

Quote:
Originally posted by Mephisto:
Version 1.84:
4. Changed - When planets take damage, weapon platforms will be destroyed first. After all weapon platforms are destroyed, then the remaining units will take damage randomly.
Very nice feature.
Quote:
7. Fixed - AI would build multiple system-wide resource modifier facilities in a system.
Great.
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  #146  
Old January 23rd, 2003, 02:17 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by geoschmo:
4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.


Sah-WEEET!
Surely this now means that Troops vs. Troops will be much more common. And as such, Troops against planet capture is now a viable option. Or am I reading this wrong?

Slick.
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  #147  
Old January 23rd, 2003, 02:35 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by geoschmo:
[QBA weapon type requirement of 'any' will now work for any weapon, but ONLY on weapons. A weapons type requirement of 'none' will work on any component that is NOT a weapon.
[/QB]
NOOOOooooooo

so, we still dont have a mount that works for both weapons and non-weapons? so, i have to work around it by giving useless weapon abilities to the non-weapon components that I want covered in the mount? so, strategic combat will likely be assed up as a result.

grrr.
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  #148  
Old January 23rd, 2003, 02:51 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Puke:
quote:
Originally posted by geoschmo:
[QBA weapon type requirement of 'any' will now work for any weapon, but ONLY on weapons. A weapons type requirement of 'none' will work on any component that is NOT a weapon.
NOOOOooooooo

so, we still dont have a mount that works for both weapons and non-weapons? so, i have to work around it by giving useless weapon abilities to the non-weapon components that I want covered in the mount? so, strategic combat will likely be assed up as a result.

grrr.[/QB]

hmm, how about making two identical mounts? one using ANY the other NONE..
of course i don't know what you are trying to accomplish.. so i shut up now
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  #149  
Old January 23rd, 2003, 03:30 AM
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Default Re: Next Upgrade/patch

Ok. Puke I see what you mean. Perhaps this was just a miscommunication. What do you suggest? I guess what we need is a third term besides 'any' and 'none'. One that includes every component. I am sure Aaron would be happy to add it, I am not sure anyone has made it clear that is what we were asking for. This is an improvment over both of them being the same.

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  #150  
Old January 23rd, 2003, 04:56 AM

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Default Re: Next Upgrade/patch

Not sure why I haven't thought of this before, but maybe for a patch or SE5.

Why not make the available on/targets field comma seperated lists, like the "family list" restriction added recently for mounts?

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