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  #141  
Old January 9th, 2004, 01:08 AM
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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by Johan K:
This seems weird, especially since we regularly combine these options. Could you post the commandline used to start the game please. Or maybe it is a bug we have fixed after 2.02 and later forgotten about, but I don't think so.
Actually I would like to see the switches used when starting the server and what other settings are changed.
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  #142  
Old January 9th, 2004, 02:28 AM
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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by Johan K:
Actually I would like to see the switches used when starting the server and what other settings are changed.
For this game (not the one I had my incident in) this is the script that the game is on now
dom2 -STq --nonationsel --port 7011 -g RyanEye --postexec RyanEye.cmd

But its supposed to switch to midnight processing which was going to be this..

nohup dom2 -ST --nonationsel --port 7011 -g RyanEye -t 0 0 -t 1 0 -t 2 0 -t 3 0
-t 4 0 -t 5 0 -t 6 0 --postexec /home/dominion/dominions2/RyanEye.cmd >/dev/null
&

[ January 09, 2004, 00:32: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #143  
Old January 9th, 2004, 02:55 AM

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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by SurvivalistMerc:
Karacan, you seem to be doing pretty well in terms of total territory for someone who has had two stale turns and no longer has a pretender. Hats off to you.
So far. I appear to have reached a dead-end now, though... we'll see. I wasn't much hurt by the stale turns, because I didn't really have anything to do there anyway, apart from loosing two potential capital-build leaders (which would have sped up the recovery of my deceased god by one turn, if I didn't miscalculate). So not a big loss to me.

I am far more worried that I missed any diplomatic exchange. :/


Gandalf? You're what? That'd explain my battle inconsistencies. *lol* (Just kidding, I have it password protected and seem to execute the orders I give...)
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  #144  
Old January 10th, 2004, 09:51 AM
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Default Re: Ryan Eye MP Game (thread name changed)

Is this list accurate? I guess not, since it doesn't have all the nations in the game now.

RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale
aldin: Caelum
Orlanth: Abysia
SurvivalistMerc: Ctis
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  #145  
Old January 10th, 2004, 09:59 AM
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Default Re: Ryan Eye MP Game (thread name changed)

Um... who is Vanheim? They seem to have popped up out of the blue...

And why is Jotunheim like 50X stronger than everyone else? You Jotun neighbors need to get on the ball!
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  #146  
Old January 10th, 2004, 10:50 AM
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Default Re: Ryan Eye MP Game (thread name changed)

I'm wondering about Vanheim too. Jotunheim has one less stale than (?almost?) everyone else, so that's one thing.
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  #147  
Old January 10th, 2004, 05:20 PM

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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by Saber Cherry:
Um... who is Vanheim? They seem to have popped up out of the blue...

And why is Jotunheim like 50X stronger than everyone else? You Jotun neighbors need to get on the ball!
I suppose because they're using ol' good spears and axes while everybody else is looking for that fancy magic stuff
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  #148  
Old January 10th, 2004, 05:21 PM

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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by Teraswaerto:
Is this list accurate? I guess not, since it doesn't have all the nations in the game now.

RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale
aldin: Caelum
Orlanth: Abysia
SurvivalistMerc: Ctis
According to my hand-made list it is:
RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale
Wazooking: vanheim
SurvivalistMerc: C'tis
aldin: caelum
Orlanth: Abysia


Stats for game:
map = Desert Eye
rich = default
sites = 45%
indep = 7
research = normal
victory = none
scores = viewable
events = common
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  #149  
Old January 10th, 2004, 05:24 PM

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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by Teraswaerto:
I'm wondering about Vanheim too. Jotunheim has one less stale than (?almost?) everyone else, so that's one thing.
Btw, could everybody report their stale-turn status, (who had how many, due to hosting or voluntary)?
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  #150  
Old January 10th, 2004, 05:27 PM
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Default Re: Ryan Eye MP Game (thread name changed)

Two involuntary here.
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