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  #141  
Old March 1st, 2012, 04:12 PM
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Default Re: Blood and Booze - (Running)

Quote:
Originally Posted by sansanjuan View Post
48 is fine with me.
ssj
Btw: Nice work ripping up my 100 blood lusted devils! painful, but beautifully epic battle.
Yeah I saw that...
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  #142  
Old March 1st, 2012, 04:55 PM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Blood and Booze - (Running)

I'm nearly dead anyway, so timer changes don't really affect me.
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  #143  
Old March 3rd, 2012, 02:03 PM
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Shock Re: Blood and Booze - (Running)

Heads will roll in the upper echelons of the Abysian diplomatic corp...

I was ready to be indignant about the Mictlan attack this turn until I realized... I'd completely and inexplicably forgotton that I had not extended/agreed to a NAP agreement with them! DOH! x 10E12 (that's DOH factorial) .

Abysia department of homeland security
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  #144  
Old March 3rd, 2012, 05:31 PM

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Default Re: Blood and Booze - (Running)

The abysian department of defense should also be prepared for an attack from the seas, as mictlan has taken advantage of our weakened state and attacked us in violation of our NAP.
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  #145  
Old March 3rd, 2012, 07:20 PM
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Default Re: Blood and Booze - (Running)

Quote:
Originally Posted by Admiral_Aorta View Post
The abysian department of defense should also be prepared for an attack from the seas, as mictlan has taken advantage of our weakened state and attacked us in violation of our NAP.
Yeah, that's true.
But since you only had two provinces left and with your capital being seiged I though you would welcome the quick and painless end.
Or are you 'Pro Life'? DANGER: POLITICS
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  #146  
Old March 3rd, 2012, 11:05 PM

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Default Re: Blood and Booze - (Running)

Every province that we have is one more province we can use to make life difficult for atlantis. It's not a painless end for them.
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  #147  
Old March 4th, 2012, 07:19 PM
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Default Re: Blood and Booze - (Running)

Right. Who's got the Chalice...

And the other unique items that are missing...

I would like to negotiate the rest of the items so we don't build the same items at the same time...

Oh, Pan.... How many fingers...
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  #148  
Old March 7th, 2012, 04:21 PM
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Default Re: Blood and Booze - (Running)

Bump.

I'm trading water gems for earth gems...

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  #149  
Old March 9th, 2012, 12:59 AM
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Default Re: Blood and Booze - (Running)

Enjoyed the game. Curious about all the misfortune events that befell my Cap. Think my pop was 1/2 by turn 20. Anyone want to fess up?

Brief AAR
Took drain with a sage pretender banking on fire lanterns. However... it took waaay longer than expected to get to const 6since I was penniless.

Took O3P3 for cash but...
surrounded by buku wasteland
%#$@! Cap under relentless unrest. Forced to sell fire gems for mages.


Two expansion parties work well until each collides with much stronger expansion forces from Lanka and Arco. Early rush options are now unpalatable given neighbors... Lanka/Yomi/Arco(elephants).


Broke... so switch strategy to soul contracts and blood hunting. Get 10 contracts and decide I'm done turtling.

Declare war on strongest player

1st battle.. Inflict heavy caualties but lose 100 devils. Hmm... send horror significantly effective on massed wyverns.

Get jumped buy Mict who I thought (incorrectly) I was napped with. Blood provs gone. Poor Cap defense strategy (never go 1/2 way)

Heavy Death blessed Jags pull down Send Horror with massed afflictions (nice bless Mict). Nukes are ineffective. Foolishly attack with last Arch devil with attached devils. Untouched Arch routs when handful of attached devils get slaughtered.

Some new lesssons learned on Blood nations to take to next game.

-ssj
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  #150  
Old March 9th, 2012, 03:19 AM

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Default Re: Blood and Booze - (Running)

EA Arco doesn't have elephants
Losing so many wyverns to horror was a big error on my part, hopefully won't happen again
I think you might have fared better if you had attacked Yomi instead of me (and didn't mess up with Mictlan)
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