.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

Reply
 
Thread Tools Display Modes
  #141  
Old October 14th, 2006, 09:27 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Modding SEV Thread Questions

Quote:
President_Elect_Shang said:0 – ([%Range%] * .5)
Somebody was playing the Balance Mod.

The max range is 500.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #142  
Old October 14th, 2006, 10:03 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Modding SEV Thread Questions

If you want over-realism, you can just throw in a 1/r (for 2D accuracy, or 1/r^2 for 3D accuracy falloff.

The major problem is that additive modifiers screw this up bad, so you have to really lock down the available bonuses.
Reply With Quote
  #143  
Old October 14th, 2006, 01:12 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Modding SEV Thread Questions

President_Elect_Shang said:
SE will apply the -10 to hit on all ranges from 0 to 30 since your formula said <30 correct?


Actually, it will apply -10 from ranges 0 to 29. At range 30, you get -20. That is what your chart asked for, right? If it said "<= 30", it would be -10 from 0 to 30 instead.

New question I was reading an earlier post in this thread I came to the impression SE does all ranges in 10’s

No, it does not. Range has a degree of 1, not 10. Actual damage done will be whatever is calculated at the exact range, for example. The damage charts for component display only display every 10 ls because it would be insane to try to show every 1 LS. Also, I think Aaron didn't want to confuse new players by showing the actual formulas.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #144  
Old October 14th, 2006, 01:13 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Modding SEV Thread Questions

@CPT Kwok: Yes You Are Correct Sir! It’s the only one the two kids and I play now that you let it out.

@SJ: I’m not sure if that was English; but I am reasonably sure it isn’t what I’m after. I am converting a weapon chart from a board game into a Mod and the chart has the hit probabilities. I want to use these same probabilities so I needed help figuring the formula.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #145  
Old October 14th, 2006, 01:23 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Modding SEV Thread Questions

I suppose it was more math & geometry than english.
Just throwing that into a hit-chance discussion.
Reply With Quote
  #146  
Old October 14th, 2006, 01:25 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Modding SEV Thread Questions

1/r and 1/r^2 are fundamental ratios in distance equations (such as gravitational force).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #147  
Old October 14th, 2006, 01:57 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Modding SEV Thread Questions

Quote:
Suicide Junkie said:
I suppose it was more math & geometry than english.
Just throwing that into a hit-chance discussion.
As in letting the topic take its own wings; or, developing a hit-miss table that could be applied across the board for weapon types. In this case if a standard was developed for say all “missiles” and all “beams” el-etc and the various modders agreed to said standard it would (speculatively) allow any two or more mods to be fused. This in turn would allow for the combination and recombination of “Super-Mods”.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #148  
Old October 14th, 2006, 02:19 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Modding SEV Thread Questions

Having a standardized to-hit forumla wouldn't help all that much.

Seekers don't miss by the way. Even if they have no turn rate, they only miss if the ship physically moves out of the way of the shot.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #149  
Old October 14th, 2006, 02:38 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Modding SEV Thread Questions

Quote:
Phoenix-D said:
The final forumla, or one way of doing it, looks like this:
0 - iif([%Range%] < 30, 10, iif([%Range%] < 60, 20, iif([%Range%] < 80, (30 + ([%Range%] - 60)), (50 + (([%Range%] - 80) * 2)))))
In the case of the example I gave below couldn’t I do something like:

0- iif ([%Range%] <30, 10, iif ([%Range%] <60, 20, iif ([%Range%] <70, 30, iif ([%Range%] <80, 40, iif ([%Range%] <90, 50, iif ([%Range%] <100, 70, iif ([%Range%] <110, 90)))))))
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #150  
Old October 14th, 2006, 02:48 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Modding SEV Thread Questions

Looks ok to me.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.