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  #141  
Old November 15th, 2007, 12:17 AM

shard shard is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I had the scales bug one of my other games... I decided to pretend it was the plague.
Though whats happening with all the 'luck' scales everyone is supposed to be getting?

Actually, I've had one annoying problem though - I can't seem to play the turn on one of my computers in the office, it keeps asking for the kitchen sink mod which I have already installed. Works fine at home though.
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  #142  
Old November 15th, 2007, 12:53 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I had a problem with the kitchen sink mod at first as well. It was looking for a name with a space 'kitchen sink' while in the file that I had it was an underscore, 'kitchen_sink'.
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  #143  
Old November 15th, 2007, 06:05 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I do not think i zipped Kitchen Sink mod since it was so small. So maybe if people are treating it as a zipped file
that causes an issue? dunno.
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  #144  
Old November 16th, 2007, 10:14 AM
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Aapeli Aapeli is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I wont be able to play my turn in time. I will do it saturday or sunday if you could give me some time. My apologies for our computer screen broke and I cant recieve any e-mails (Im at my bros computer at the moment).
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  #145  
Old November 16th, 2007, 11:39 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I am not going to be able to extend the early turns beyond the 48 hours they presently are at(: If possible, can you get a sub to do a turn or 2 for you until your computer is fixed
or add the game to your brother's computer?

I am not trying to be difficult, but usually in mp games the host is on 24 hours for the first several turns, and we are already on a pretty undemanding host schedule with 48 hours to do a 5 minute turn.

When the holidays arrive, I will delay the game if anyone needs it. But as stated in a previous post, i do not want to delay hosting otherwise for the 1st 10-12 turns so we can get the game progressing.

I will see if llamabeast can do your turn for you since it would take a max of 5 minutes.
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  #146  
Old November 16th, 2007, 01:20 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

That would be great. As far as I know I think I can continue at the week end. A stale turn wouldnt hurt that much since its the second turn but if llamabeast wants it would be very nice from him to make the turn (but its ok if he doesnt want to or hasnt got time).
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  #147  
Old November 16th, 2007, 02:55 PM

Zeldor Zeldor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I really wish we had 24 hour turns now...
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  #148  
Old November 16th, 2007, 02:58 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

i advertised a slower pace of 48, so i can't change that now. quick host is on though, and a faster pace is easy to get if everyone does their turns.
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  #149  
Old November 16th, 2007, 03:02 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

If there are 20 people, someone will always stall.
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  #150  
Old November 16th, 2007, 06:34 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

well,

I found someone to do your turn, but you had a password, so i could not change the email address. There is no reason, btw, to have a pw on games hosted by the llamaserver.

If your have a pw you are on your own finding a sub(as you are actually in any event). But I tried, and was thwarted by the pw). Evilhomer was going to do your turn for you btw. email him your pw if you need him to do turn 3 for you.
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