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  #141  
Old January 7th, 2008, 08:50 AM
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Alneyan Alneyan is offline
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Default Re: Rats to go down with honour

Of course, two minutes after I complained... "This message is just to let you know that I received a 2h file from you, and it seems to be fine." Looks like Llamaserver just got an upgrade, or it's got that much closer to being the world's first strong AI.
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  #142  
Old January 7th, 2008, 09:54 AM

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Default Re: Marmoset - MA game with mod nations - recruiti

Yeah, the server reads the forums as a matter of course.
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  #143  
Old January 8th, 2008, 07:50 PM

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Default Skavenblight Falls

The gates of Skavenblight have been breached and our remaining army has been put to flight. Our drooling madrat of a leader has fallen under the flails of Ulm and our greatest hero is no more.

Our ability to tie up even the meagrest portion of Ulm's armies is now gone .... beware the Kingdom of Man, blah, blah, blah.

Whilst it may seem rude to point this out I feel I should. I assume those of you remaining in the game have noticed the globals Ulm has up at the moment - globals that have been up for a while now .... you do realise something should be (have been) done about them.

Well we reap what we sow ... my inability to find an ally willing to stand against Ulm was telling. Thanks for the game - have subbed for someone playing Ulm Reborn so this experience of being beaten up thoroughly has been educational.
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  #144  
Old January 8th, 2008, 08:19 PM

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Default Re: Skavenblight Falls

Muwahaha!

Muwahahaha!

Skavenblight has fallen, and even now our armies stand ready to march into Arga. The armies of Abysia are in disarray. Soon the mighty Kingdom of Ulm will control 5 of the great capital cities of the world.

In our arrogance and foolishness, we feel the time has come to make a great pronouncement: Ulm hereby declares on THE WORLD! Muwahaha!

Obviously I will respect all NAPs currently in operation. So that means I won't actually attack anyone new for quite a while. That means peace for T'ien Ch'i for 4 months, and for Man and Bandar for 6.

Apologies go especially to Man, who has been a marvellous, communicative and steadfast ally. Actually everyone left has been my ally to some extent, and I have appreciated working with them. However, there can be only one God. Stop me if you can!
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  #145  
Old January 8th, 2008, 08:41 PM

Digress Digress is offline
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Default Re: Skavenblight Falls

Squeak, squeak, squeak. (Skaven for we told you so ).

I hope all of you have your anti-Ulm arsenal in perfect working order - good luck in stopping the juggernaut. My fleabites have proved no more than an annoyance.

PS: Does anyone know how high unrest can go ? - despite my best efforts I can't get it over 500 (pillaging ones own provinces to pay the wages bill is not very effective)
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  #146  
Old January 9th, 2008, 04:49 AM
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Default Re: Skavenblight Falls

I would now like the game to switch to a 48 hours schedule.

I'd like all allied nations to get in touch as soon as possible with me, just so we know what sort of strengths we all have. I don't think we stand much of a chance; I know I've never been a match for Ulm (they know that too), but I don't know about the rest of you.

On another note, I've pretty much *asked* Llamabeast to go all Evil Empire on us; he did not want to go for an allied victory, and I wasn't sold on the idea of gunning him down (more like scratching his back, but hey). Not that it'd have changed my strategy much... I've been upgraded from 'harmless' to 'mostly harmless', and I'm hoping to reach the rank of 'feeble' in the next few turns.

Skaven, rest assured you did help me tremendously by giving me all the sites I needed very, very badly. I'd love to get the textbook on how to use them to win a war now, though. Heck, scratch that: given the impressive fight you've put up, you should become our commander-in-chief or something.

Unrest only goes up to 500 *or* population X 10, whichever is lower, by the way.
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  #147  
Old January 9th, 2008, 06:38 AM

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Default Re: Skavenblight Falls

Okay, turn timer set to 48 hours.

I declared war on turn 57, so I will give orders to attack Man and Bandar on turn 63, and T'ien Ch'i on turn 61. I will not be offended though if you give orders to attack me before then (in which case I will retaliate of course) - there's no point keeping NAPs when there is an Evil Empire about! Of course from Ulm's point of view, we are the one noble beacon of hope left in the world. Man, T'ien Ch'i and Bandar may all be human at least, but we have heard nasty stories of witches and state-sponsored mages. And the darkest rumours even speak that the Bandar may not be human after all...
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  #148  
Old January 9th, 2008, 06:39 AM

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Default Re: Skavenblight Falls

I just want to say I am so glad you guys are enjoying my mod nations. I put quite a lot of work into them and I will continue to update them when needed - the payoff is basically when people play with them and enjoy them.
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  #149  
Old January 9th, 2008, 06:43 AM

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Default Re: Skavenblight Falls

Yep, we certainly have been enjoying them Sombre. I really like having them in the game. Skaven have been great fun (largely due to Digress's refusal to die). I'll definitely start another mod nations game in the near future I think.
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  #150  
Old January 10th, 2008, 03:10 AM

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Default Re: Skavenblight Falls

Playing the Skaven was a blast. I am just sad that I was unable to mass enough of their "toys" to turn back the hordes of Ulm. Ohhh but for more globadiers, more warpfire throwers and more warpfire throwers .... more provinces, gems and troops ... better scripting, better leadership ... then, oh yes then the skaven would still be in the game
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