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  #141  
Old August 26th, 2008, 12:02 PM
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WingedDog WingedDog is offline
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Default Re: Artifacts Forgery (starting soon)

No point to continue since we've lost two players in the very beginning. I vote for restart.
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  #142  
Old August 26th, 2008, 12:24 PM
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Default Re: Artifacts Forgery (starting soon)

christ what a mess

the best solution, since all the players are at least playing, or wanting to play, is for Jazzepi to recreate the game and use the already submitted pretenders to get it rolling again - I believe he has that option, if QM has pm'ed him the admin info.

The non-sea indies should be random again, though that might not be the case.

personally, I think the map is a bit unbalanced, but running around w/ artifacts can be fun, even if they're mostly not so helpful
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  #143  
Old August 26th, 2008, 01:03 PM
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Default Re: Artifacts Forgery (starting soon)

Quote:
Originally Posted by DakaSha View Post
no its lame that that the game is just continued because the admin refuses to roll back a single turn (the most crucial turn by far) without even having a vote.

the players bordering marignon are going to have at least 1/4 more expansion room + 1 of them will get a capital fairly early,. (this is a vp game if you havnt noticed.. also the gem and sacred bonus would come into affect)

no point anymore... for all i know IM bordering marignon but thats just messed up.
I didn't roll back the first turn because I didn't have the password until it was too late. If you want to annoy someone about it, PM QM.

I don't know how many games you've played in Daka, but if I restarted every time we lost someone to AI, then we'd never, ever, finish a game of Dom3. People going AI is just part of the game. At least if they do it early, those provinces surrounding them are still defending by neutrals.

By all accounts, a nation going AI in the late game (which happens all the time without a restart) is far worse, they tend to own far more land, and that land is filled with delicious site-searched goodies.

But, since everyone seems to be blowing a single person being AI way out of proportion, we'll restart. I'm sure they'll be plenty of grumbling about that, too.

Jazzepi
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  #144  
Old August 26th, 2008, 01:15 PM
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Default Re: Artifacts Forgery (starting soon)

I went ahead and put in the restart. The game is back into "submit pretenders" mode, so you need to do what you did before, PM me if you need help.

We're not restarting a 2nd time after this, so don't ask.

Jazzepi
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  #145  
Old August 26th, 2008, 01:18 PM

konming konming is offline
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Default Re: Artifacts Forgery (starting soon)

There is a bug with restart command on llama's server. You should PM llama asking him to fix it. There is no need to resend pretenders. As soon as he fix it, you can start the game.
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  #146  
Old August 26th, 2008, 01:23 PM
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Default Re: Artifacts Forgery (starting soon)

I justtt noticed that after recreating the game. I'm going to boot it up now.

Jazzepi
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  #147  
Old August 26th, 2008, 01:25 PM

konming konming is offline
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Default Re: Artifacts Forgery (starting soon)

I would be surprised if your password is still valid. (Yes, that's a bug)
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  #148  
Old August 26th, 2008, 01:28 PM
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Default Re: Artifacts Forgery (starting soon)

Sigh!

Now the game is fubared. See, this is why I hate restarting when things are working.

I'm actually not sure how to fix it. Apparently llama will be back soon. Until he gets here we'll just have to put the game on hold.

Jazzepi
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  #149  
Old August 26th, 2008, 01:32 PM

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Default Re: Artifacts Forgery (starting soon)

He should be back today. So no worry.
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  #150  
Old August 27th, 2008, 05:51 AM

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Default Re: Artifacts Forgery (starting soon)

Hrmm. Sorry about that. I haven't quite hunted down the bug yet (this evening hopefully), but the game is fixed again now anyway.

Thanks konming for the report.
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