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August 28th, 2008, 08:37 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Standards - MA Game (running)
Very well If 209 is under the dominion of man It can stay there as long as the dominion of man does not spread further to the East. Though the last time someone attempted to take a province same turn as me it didnt turn out well for them. But neither of us knew the other was going for it.
Last edited by PsiSoldier; August 28th, 2008 at 08:40 PM..
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August 28th, 2008, 08:43 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Standards - MA Game (running)
Considering the server is down - when it comes back up can we have a reasonable delay - we don't know when the server is coming up, and I will be away for labor day weekend
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August 28th, 2008, 08:55 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Standards - MA Game (running)
Quote:
Originally Posted by chrispedersen
Considering the server is down - when it comes back up can we have a reasonable delay - we don't know when the server is coming up, and I will be away for labor day weekend
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Thats ok, I'll sub for you. I umm promise *Finger's crossed* not to send all your gems and money to Pangaea while your gone.
I wasn't aware the server was down though.. I guess that would explain why I never got a confirmation email when I revised a turn in another game a little while ago.
Last edited by PsiSoldier; August 28th, 2008 at 08:58 PM..
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August 29th, 2008, 01:39 AM
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Corporal
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Join Date: Aug 2008
Location: Finland
Posts: 76
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Re: Standards - MA Game (running)
Maybe the turn 11 deadline should be moved to Monday morning after the server comes up? Is there a risk of staling turns if the server comes up suddendly and you haven't sent your turn yet?
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August 29th, 2008, 02:03 AM
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Corporal
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Join Date: Aug 2008
Location: Finland
Posts: 76
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Re: Standards - MA Game (running)
Quote:
Originally Posted by JimMorrison
This map with no natural barriers sure leads to a lot of early bumper cars, and spear shaking. 
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It really does
Not exactly the easiest game to start the Dom3 MP career, but the diplomacy sure gets important here. I wish I had had a corner or map edge start... the score graphs tell that some nations definitely had more elbow room in the beginning than others
... or they just knew how to expand faster!
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August 29th, 2008, 12:04 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Standards - MA Game (running)
Quote:
Originally Posted by 46852
Maybe the turn 11 deadline should be moved to Monday morning after the server comes up? Is there a risk of staling turns if the server comes up suddendly and you haven't sent your turn yet?
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thats exactly my point - plus llama is upgrading to 3.20 and we don't know what issues that will cause for people
For example..3.17 causes one of my computers to crash. Still no idea why.
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August 29th, 2008, 05:20 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
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Re: Standards - MA Game (running)
If given the chance I will delay the game for 8 hours once the server is back online. I need to see what the difference is for UK time is.
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August 31st, 2008, 10:11 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Standards - MA Game (running)
When I checked in on saturday, the game was set for tuesday. Was cool, was inlines with what I said being away for labor day.
Someone moved the game UP, causing me to stale.
I'm dropping. Best wishes.
Chris
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August 31st, 2008, 10:20 PM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
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Re: Standards - MA Game (running)
Sorry, but why didn't you just send in your turn before the weekend? Besides, I don't think one stale is by itself a reason to quit.
No offense though, sorry to hear you want to drop.
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August 31st, 2008, 10:32 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Standards - MA Game (running)
I *couldn't* upload a turn before the weekend. Llama server wasn't responding.
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