|
|
|
|
|
October 2nd, 2008, 10:59 AM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: MadCradle2, 11 players, MA - Game On!
I still don't need more time, but don't object to moving to 48
|
October 2nd, 2008, 01:55 PM
|
Sergeant
|
|
Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
|
|
Re: MadCradle2, 11 players, MA - Game On!
I'm kind of enjoying the fast turn around, but I don't have any objections if others are having trouble sending turns in on time.
Given my druthers, I'd move to 48 in five turns or so.
|
October 2nd, 2008, 02:03 PM
|
Sergeant
|
|
Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
|
|
Re: MadCradle2, 11 players, MA - Game On!
i'm good with anything, just as long as people try to get their turns in as soon as they can.
|
October 2nd, 2008, 02:38 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: MadCradle2, 11 players, MA - Game On!
Normally I am pretty easy going on this stuff, but I have been pretty busy at work lately, so 48 hours would be a welcome change to me. That being said, I won't piss and moan if it stays 24 hours for now.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
October 2nd, 2008, 08:26 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: MadCradle2, 11 players, MA - Game On!
James it would be nice if you could put Bandar on AI, he's not playing any more
|
October 3rd, 2008, 12:05 AM
|
Corporal
|
|
Join Date: Feb 2008
Location: CT, USA
Posts: 195
Thanks: 14
Thanked 3 Times in 2 Posts
|
|
Re: MadCradle2, 11 players, MA - Game On!
I'll make the change to 48, but encourage everyone to take their turns as quickly as possible. In my experience 48 rarely happens - it's just nice to have a fallback when other parts of life make it difficult.
However, the password I was sent isn't working. I've written to MadFrancis - I figure it's just misspelt or something. I'll make Bandar AI once I get that too.
|
October 3rd, 2008, 01:24 AM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: MadCradle2, 11 players, MA - Game On!
James, you sent the ingame message to me instead of Marignon. Anyway I am sure Marignon will have hard feelings since they are AI controlled.
|
October 5th, 2008, 11:56 AM
|
Sergeant
|
|
Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
|
|
Re: MadCradle2, 11 players, MA - Game On!
Can we force host? Everyone's turn is in except BL, who hasn't played the last three turns.
Thanks.
|
October 5th, 2008, 12:48 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: MadCradle2, 11 players, MA - Game On!
You didn't have a CD key violation for playing two nations with the same key?
|
October 5th, 2008, 01:31 PM
|
Private
|
|
Join Date: Jun 2008
Posts: 34
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: MadCradle2, 11 players, MA - Game On!
I don't think it happens every time. I think in CD key violations it will randomly stale a turn for whoever happens to be violating; it think it works out so that you can still play, but none of your orders will be carried out on those turns.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|