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June 17th, 2009, 01:30 AM
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Sergeant
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Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Oceania is looking to buy a dwarven hammer. Perhaps multiple hammers if the price is right.
Pm with price suggestions.
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny
Check out my first map: Sha Bay
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June 17th, 2009, 11:08 PM
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Sergeant
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Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
I sent in my turn with the proper file 1-2 hours ago but Llamaserver didn't acknowledge it even to say that I hadn't sent in the right file. Sent the turn in again 10 minutes ago and still nothing. Can you delay the game unless you see vanheim host? Is something wrong with Llamaserver?
These are the people with turns waiting as of 0305 GMT.
Arcoscephale Waiting for 2h file
Kailasa Waiting for 2h file
Niefelheim Waiting for 2h file
Vanheim Waiting for 2h file
Yomi Waiting for 2h file
I just got confirmation in my mailbox from a turn file that I sent in for another game 2-3 hours ago. Hopefully this new delay lets my turn file get in before the hosting... I'd hate to stale for something like this.
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June 17th, 2009, 11:34 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by Stretch
I sent in my turn with the proper file 1-2 hours ago but Llamaserver didn't acknowledge it even to say that I hadn't sent in the right file. Sent the turn in again 10 minutes ago and still nothing. Can you delay the game unless you see vanheim host? Is something wrong with Llamaserver?
These are the people with turns waiting as of 0305 GMT.
Arcoscephale Waiting for 2h file
Kailasa Waiting for 2h file
Niefelheim Waiting for 2h file
Vanheim Waiting for 2h file
Yomi Waiting for 2h file
I just got confirmation in my mailbox from a turn file that I sent in for another game 2-3 hours ago. Hopefully this new delay lets my turn file get in before the hosting... I'd hate to stale for something like this.
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Yeah, thanks for pointing this out. I've sent my turn in as well and it still shows mine outstanding. I was about to go to bed for the night. I've postponed hosting for 8 hours so that we won't stale while I'm asleep. This sort of thing has happened before and Llamabeast has said that when he checks it, the logs say it is actually the internet not delivering the emails to his server in a timely fashion.
I'll see what the situation is in the morning.
If we do somehow end of staling because of this, I will roll the game back since its out of our control. But I'll try and stay on top of it and not let it do that. I sent my turn in over 6 hours ago I think.
EDIT: Okay, this too funny not to share. I checked my mail and had gotten a mail back from Llamaserver saying "Problem, 2h file not found". Turns out I had accidentally attached my resume to the email. LOL Yeah ... been looking for work for too long now.
The server updated itself saying its got my turn now that I've sent it in properly. Try again on your end and see if it works.
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June 17th, 2009, 11:44 PM
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Sergeant
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Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
wouldnt it make ALOT more sense to postpone hosting for 24 hours (and then more if needed) instead of rolling back the turn if it stalls? that sounds very much like exploitation and i cant think of a reason not to do it that way. correct me if im missing something
you said youd stay on top of it but why risk it stalling? :P
if i get a good event and then we roll back id be pissed... or even worse if we rolled back and i get a disastrous event (and its sure to happen to somebody)
in fact id even be unhappy if i got a good event due to rolling back as i feel like a cheat ^^
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny
Check out my first map: Sha Bay
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June 18th, 2009, 07:05 AM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by DakaSha
wouldnt it make ALOT more sense to postpone hosting for 24 hours (and then more if needed) instead of rolling back the turn if it stalls? that sounds very much like exploitation and i cant think of a reason not to do it that way. correct me if im missing something
you said youd stay on top of it but why risk it stalling? :P
if i get a good event and then we roll back id be pissed... or even worse if we rolled back and i get a disastrous event (and its sure to happen to somebody)
in fact id even be unhappy if i got a good event due to rolling back as i feel like a cheat ^^
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You're probably right. But I knew when I'd get up in the morning. There wasn't any danger of it happening. How would it be exploitation? I wouldn't know ahead of time whether it was good or bad for me or anyone else.
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June 18th, 2009, 07:20 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Whats the average province count per nation for this map?
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June 18th, 2009, 08:16 AM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by shard
Whats the average province count per nation for this map?
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Theoretically, its over 20 per player. 480 land / 21 players = 22.85 provinces/player. 122 sea / 3 players = 40/player. But reality isn't like that since there are seas that are not accessible to the sea players and on land there are regions of wasteland and swamp that a player can't be forced to start on. So, it isn't perfectly balanced. Some areas the starting positions are more crowded than others. I tried to give everyone at least 4/5 provinces distance from another start position.
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June 18th, 2009, 09:17 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Oh I understand, I'm trying to figure out whats a good average since we are playing without graphs.
Is it possible to turn the graphs on towards the end of the game? Or show them every 10 turns or so?
Quote:
Originally Posted by Firewalker
Quote:
Originally Posted by shard
Whats the average province count per nation for this map?
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Theoretically, its over 20 per player. 480 land / 21 players = 22.85 provinces/player. 122 sea / 3 players = 40/player. But reality isn't like that since there are seas that are not accessible to the sea players and on land there are regions of wasteland and swamp that a player can't be forced to start on. So, it isn't perfectly balanced. Some areas the starting positions are more crowded than others. I tried to give everyone at least 4/5 provinces distance from another start position.
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June 18th, 2009, 08:03 AM
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Sergeant
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Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Thanks for keeping an eye on it, Firewalker. It looks like it finally made it in about 50 minutes after I posted. I hope that the lazy router in between me and llamaserver gets better soon...
After submitting today's turn (12), I may not be able to submit a new turn until early Sunday morning GMT. I'll be out of town going to a friend's wedding and will not have internet access. Once we receive turn 13, can we have a delay so that it isn't due before something like Sunday at 0400 GMT?
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June 18th, 2009, 08:18 AM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by Stretch
Thanks for keeping an eye on it, Firewalker. It looks like it finally made it in about 50 minutes after I posted. I hope that the lazy router in between me and llamaserver gets better soon...
After submitting today's turn (12), I may not be able to submit a new turn until early Sunday morning GMT. I'll be out of town going to a friend's wedding and will not have internet access. Once we receive turn 13, can we have a delay so that it isn't due before something like Sunday at 0400 GMT?
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Okay, I'll make a note of it. Thanks for the heads up.
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