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November 28th, 2009, 10:12 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (in progress)
LlamaServer down for fourteen hours now? Hmmmmmmm well it's pretty good about picking things up properly when it awakens... I guess Bandar Log's turn submission (supposing it has occurred) is probably gonna be okay. And anyway, anything I tried to do about it would also fail to take effect until the server awakened.
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December 26th, 2009, 11:36 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (in progress)
Arga Dis would probably prefer not to stale.
unscheduled Life Day delay for Arga Dis
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December 27th, 2009, 12:37 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: Redwich - a dramatic game (in progress)
Problem resolved!
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December 28th, 2009, 10:28 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (in progress)
New problem (or possibly offshoot of prior problem): Mithras needs to send in a computer for repairs and won't be able to play for something like a couple of weeks. That's pretty long in Dominions time (though not as long in a 3-day-turn game as it would be in a 2-day-turn game etc.), and my default response is to hunt for a substitute (suggestions welcome).
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December 29th, 2009, 12:19 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Redwich - a dramatic game (in progress)
Honestly, I'd be happy to conceed to whom I believe the game winner is going to be. But for the sake of not altering gameplay dynamics, I won't announce who this is. (If he would like to step forward and ask for our submission, I'd be happy to oblige).
Eriu has no endgame. Having run out of steam at about the same time I had to fight a bunch of people, I've sort of become resigned to being annoying but not especially threatening.
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December 29th, 2009, 03:28 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (in progress)
I perceive that you're giving up on following the rule of always trying to win, not because you're unwilling to fight but because you perceive it to be impossible to win. Is that right?
Awareness of the possibility that someone will do this will alter my design of future games of this type.
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December 29th, 2009, 03:41 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Redwich - a dramatic game (in progress)
Yes, I believe it impossible for Eriu to win at this point. I mean, I'll play it out, but I don't think anything I do matters all that much (aside from the capability of being annoying). Its rather hard to 'play to win' if there's no feasible 'means of winning'.
I think the number of required VPs is set far too high - the game will have been long since over in any real sense by the time someone achieves that goal.
I also have a vested interest in seeing *you* (bananadine/vanheim) lose because you stabbed me just when i started to recover. But that's really my only remaining motivation - nothing else appearing to be achievable.
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December 29th, 2009, 11:10 AM
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First Lieutenant
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Join Date: Nov 2007
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Re: Redwich - a dramatic game (in progress)
Quote:
Originally Posted by Squirrelloid
Yes, I believe it impossible for Eriu to win at this point. I mean, I'll play it out, but I don't think anything I do matters all that much (aside from the capability of being annoying). Its rather hard to 'play to win' if there's no feasible 'means of winning'.
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Although it may be wise, rational, or otherwise potentially good to believe at some time or another that your somewhat powerful nation can't possibly win, it would never have occurred to me (due to my own personality and quirks) to believe such a thing. So, as I say, the Squirrelloid/Redwich example is educational for me!
Quote:
Originally Posted by Squirrelloid
I think the number of required VPs is set far too high - the game will have been long since over in any real sense by the time someone achieves that goal.
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But what if everybody is still having fun right up to the end? They are free to do that, even if they aren't winning, and I think that is a pretty "real" sense in which the game could still be said to be progressing!
But of course people are just as free not to be having fun then--we'll see what happens.
Quote:
Originally Posted by Squirrelloid
I also have a vested interest in seeing *you* (bananadine/vanheim) lose because you stabbed me just when i started to recover. But that's really my only remaining motivation - nothing else appearing to be achievable.
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Yes, I'd noticed that the barbarians were starting to receive better treatment from Eriu than the people of Vanheim were. Those barbarians seem pretty comfortable!
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December 30th, 2009, 06:19 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: Redwich - a dramatic game (in progress)
Alpine Joe is Arga Dis for now. I don't know whether Mithras told Joe about the nation's diplomatic situation, so if you had an understanding with Arga Dis, it may be in need of refreshment.
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January 2nd, 2010, 05:03 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (in progress)
Hm half an hour left and Arga Dis hasn't sent in a turn. I've delayed the hosting, since we just changed a player and something strange may have happened.
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